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Status groups
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Status groups are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interactions. For example SG_RemoveOnRespec makes conditions get removed if you respec, while SG_Cursed marks a condition for things like .
Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything that interacts with that status group.
Value | Description | ||||
---|---|---|---|---|---|
SG_None | |||||
SG_Condition | |||||
SG_Blinded |
Status_groups is a status group. This group includes vision-impairing status similar to . While blinded by one of these conditions, many reactions will be unavailable such as , , or . Creatures who do not rely on vision will generally be immune to all blinding conditions. Removal
The following items remove all conditions in this status group: The following spells remove all conditions in this status group: Immunity
The following items grant immunity to all conditions in this status group: The following features grant immunity to all conditions in this status group: The following creatures possess immunity to all conditions in this status group:
List of conditions in Status_groups[edit source]
| ||||
SG_Charmed | |||||
SG_Cursed | |||||
SG_Disease | |||||
SG_Exhausted | |||||
SG_Frightened | |||||
SG_Incapacitated | |||||
SG_Invisible | |||||
SG_Poisoned | |||||
SG_Prone | |||||
SG_Restrained | |||||
SG_Stunned | |||||
SG_Unconscious | |||||
SG_Surface | |||||
SG_Polymorph | |||||
SG_Paralyzed | |||||
SG_Light | |||||
SG_Disguise | |||||
SG_Possessed | |||||
SG_Petrified | |||||
SG_Polymorph_BeastShape | |||||
SG_Polymorph_BeastShape_NPC | |||||
SG_Poisoned_Story_Removable | |||||
SG_Poisoned_Story_Nonremovable | |||||
SG_Charmed_Subtle | |||||
SG_Helpable_Condition | Conditions in SG_Helpable_Condition can be removed by the | action.||||
SG_Rage | |||||
SG_Taunted | |||||
SG_Approaching | |||||
SG_Dominated | |||||
SG_Fleeing | |||||
SG_Confused | |||||
SG_Mad | |||||
SG_DetectThoughts | |||||
SG_DifficultTerrain | |||||
SG_ScriptedPeaceBehaviour | |||||
SG_DropForNonMutingDialog | Conditions in SG_DropForNonMutingDialog are temporarily disabled if the character with them is initiated in dialogue. | ||||
SG_HexbladeCurse | |||||
SG_WeaponCoating | |||||
SG_Doppelganger | |||||
SG_CanBePickedUp | |||||
SG_Drunk | |||||
SG_Sleeping | |||||
SG_RemoveOnRespec | Conditions in SG_RemoveOnRespec are removed if the character they are on is respecced. | ||||
SG_Ignore_AOO |