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Reeling (Condition): Difference between revisions

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* Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to [[Attack Rolls]] for every turn remaining.
* Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to [[Attack Rolls]] for every turn remaining.
| stack id =MAG_ATTACK_DEBUFF| stack priority =1| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes =
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== Notes ==
== Notes ==

Revision as of 18:47, 3 February 2024

Template:Up to date

  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

Properties

Stack ID Stack ID: MAG_ATTACK_DEBUFF

Loses duration Loses duration: end of turn

If already applied If already applied: add to duration

Stack priority Stack priority: 1

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID MAG_ATTACK_DEBUFF, only one of these can be applied at the same time:

Condition Effects

Reeling (Condition) Reeling

  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

Sources of Reeling

Notes

  • The Reeling condition is renewed each time it is triggered.
  • All Reeling stacks from Adamantine Backlash are removed after a missed attack, whereas all Reeling stacks from Adamantine Shield are removed after a successful hit.
  • If an enemy has a multiattack action then the attack penalty from Reeling will apply to all attacks in the multiattack before removal.