Ruptured (Condition): Difference between revisions

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(Note on lack of immunity to this condition)
(Added properties (using bot))
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| effects =
| effects =
* Take {{DamageText|1d4|Piercing}} when moving. Each time you move, reduce the condition duration by 1.
* Take {{DamageText|1d4|Piercing}} when moving. Each time you move, reduce the condition duration by 1.
| stack id =BARBED_ARROW
| notes =
| notes =
* The piercing damage is triggered each time the affected creature moves approximately {{distance|m=0.5|ft=1.6}}.
* The piercing damage is triggered each time the affected creature moves approximately {{distance|m=0.5|ft=1.6}}.

Revision as of 19:49, 3 February 2024

Template:Up to date

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

Notes

  • The piercing damage is triggered each time the affected creature moves approximately 0.5 m / 2 ft.
  • The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
  • Creatures ordinarily immune to similar effects like Bleeding Bleeding or Gaping Wounds Gaping Wounds (such as Undead or Constructs) are still affected by Ruptured.

Sources of Ruptured