4,193
editsList of features and items that interact with unarmed strikes (edit)
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|description=A comprehensive list of all sources of effects that directly affect and interact with melee unarmed strikes. | |description=A comprehensive list of all sources of effects that directly affect and interact with melee unarmed strikes. | ||
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This is a comprehensive list of all sources of effects that directly affect and interact with melee {{sai|Unarmed Strike|Unarmed Strikes}}. | This is a comprehensive list of all sources of effects that directly affect and interact with melee {{sai|Unarmed Strike|Unarmed Strikes}}. | ||
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*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented. | *If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented. | ||
*For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list. | *For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list. | ||
== General effects == | |||
{{hatnote|For a comprehensive list of effects that influence melee attack rolls, see [[List of features and items that affect melee attack rolls]] and [[List of features and items that affect all attack rolls]]. For a list of effects that affect damage rolls, see [[List of features and items that affect damage rolls]].}} | |||
Any modifiers to melee [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]], or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are: | |||
*examples here | |||
== Class features == | == Class features == | ||
* {{SAI|Martial Arts: Dextrous Attacks}} - Allows unarmed strikes to scale with [[Dexterity]] | * {{SAI|Martial Arts: Dextrous Attacks}} - Allows unarmed strikes to scale with [[Dexterity]] or [[Strength]], whichever is higher | ||
* {{SAI|Tavern Brawler}} - Apply the Strength modifier to unarmed [[Dice rolls#Attack rolls|attack rolls]] and | * {{SAI|Tavern Brawler}} - Apply the Strength [[Abilities#Ability score modifiers|modifier]] to unarmed [[Dice rolls#Attack rolls|attack rolls]] and damage an additional time | ||
* {{SAI|Rage}} - Deal additional 2 (at [[Barbarian]] level 1) or 3 (at Barbarian level 9) damage with unarmed strikes{{note|The bonus to unarmed damage is not listed in the tooltip. The [[Wildheart]] versions of Rage do not provide this hidden unarmed damage bonus.}} | * {{SAI|Rage}} - Deal additional 2 (at [[Barbarian]] level 1) or 3 (at Barbarian level 9) damage with unarmed strikes{{note|The bonus to unarmed damage is not listed in the tooltip. The [[Wildheart]] versions of Rage do not provide this hidden unarmed damage bonus.}} | ||
* {{SAI|Martial Arts: Deft Strikes}} - Increases the base unarmed damage from 1 to 1d4 (at [[Monk]] level 1), 1d6 (at Monk level 3), or 1d8 (at Monk level 9) | * {{SAI|Martial Arts: Deft Strikes}} - Increases the base unarmed damage from 1 to 1d4 (at [[Monk]] level 1), 1d6 (at Monk level 3), or 1d8 (at Monk level 9) | ||
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* {{SAI|Shadow Strike: Unarmed}} - While {{cond|Invisible}} or {{cond|Sneaking}}, teleport to a target up to 18 m / 60 ft away, landing an unarmed strike that deals additional {{DamageText|3d8|Psychic}} damage | * {{SAI|Shadow Strike: Unarmed}} - While {{cond|Invisible}} or {{cond|Sneaking}}, teleport to a target up to 18 m / 60 ft away, landing an unarmed strike that deals additional {{DamageText|3d8|Psychic}} damage | ||
* {{SAI|Fangs of the Fire Snake}} - Make an unarmed strike that does an additional {{DamageText|1d10|Fire}} damage with an extended {{distance|m=6|ft=20}} range. Subsequent unarmed attacks during that turn deal additional {{DamageText|1d4|Fire}} damage | * {{SAI|Fangs of the Fire Snake}} - Make an unarmed strike that does an additional {{DamageText|1d10|Fire}} damage with an extended {{distance|m=6|ft=20}} range. Subsequent unarmed attacks during that turn deal additional {{DamageText|1d4|Fire}} damage | ||
* {{SAI|Stunning Strike (Unarmed)}} - Make an unarmed strike | * {{SAI|Stunning Strike (Unarmed)}} - Make an unarmed strike and possibly {{Cond|Stunned|Stun}} the target for 1 turn | ||
* {{SAI|Flurry of Blows}} - Make two rapid unarmed strikes with a {{r|bonus}} | * {{SAI|Flurry of Blows}} - Make two rapid unarmed strikes with a {{r|bonus}} | ||
::{{SAI|Flurry of Blows: Topple}} - Make two rapid unarmed strikes with a {{r|bonus}} and possibly knock the target {{cond|Prone}} for 1 turn | ::{{SAI|Flurry of Blows: Topple}} - Make two rapid unarmed strikes with a {{r|bonus}} and possibly knock the target {{cond|Prone}} for 1 turn | ||
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* {{Cond|Infernal Fury}} - After consuming a [[Soul Coin]], [[Karlach]] deals additional {{DamageText|2d4|Fire}} damage with unarmed strikes{{note|This is currently bugged. The buff should only provide {{DamageText|1d4|Fire}} damage bonus while raging or when below 25% HP, but currently it always provides {{DamageText|2d4|Fire}} damage to unarmed strikes.}} | * {{Cond|Infernal Fury}} - After consuming a [[Soul Coin]], [[Karlach]] deals additional {{DamageText|2d4|Fire}} damage with unarmed strikes{{note|This is currently bugged. The buff should only provide {{DamageText|1d4|Fire}} damage bonus while raging or when below 25% HP, but currently it always provides {{DamageText|2d4|Fire}} damage to unarmed strikes.}} | ||
== | == Items == | ||
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed strikes | === Bonus damage === | ||
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] | |||
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes | *{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes | ||
*{{MdRarityItem|Seraphic Pugilist Gloves}} - Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with unarmed strikes | *{{MdRarityItem|Seraphic Pugilist Gloves}} - Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with unarmed strikes | ||
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*{{MdRarityItem|Shadow-Cloaked Ring}} - Against [[obscured]] targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes | *{{MdRarityItem|Shadow-Cloaked Ring}} - Against [[obscured]] targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes | ||
*{{MdRarityItem|Boots of Uninhibited Kushigo}} - Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed strikes | *{{MdRarityItem|Boots of Uninhibited Kushigo}} - Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed strikes | ||
*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack | *{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] | ||
*{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{note|While in combat, if you haven't dealt any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn.}} with your unarmed strikes | *{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{note|While in combat, if you haven't dealt any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn.}} with your unarmed strikes | ||
*{{MdRarityItem|Callous Glow Ring}} - Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets | *{{MdRarityItem|Callous Glow Ring}} - Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets | ||
== | === Bonus damage and interaction === | ||
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns | *{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
*{{MdRarityItem|Helldusk Gloves}} - | *{{MdRarityItem|Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn | *{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn | ||
== | === Bonus interaction === | ||
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}} | *{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}} | ||
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn | *{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn |