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List of features and items that interact with unarmed strikes
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This is a comprehensive list of all sources of effects that directly affect and interact with melee
.General information[edit | edit source]
- A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
- Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
- If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
- For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.
General effects[edit | edit source]
For a comprehensive list of effects that influence melee attack rolls, see List of features and items that affect melee attack rolls and List of features and items that affect attack rolls.
Any modifiers to melee attack rolls and damage rolls, or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are:
- examples here
Class features[edit | edit source]
Barbarian[edit | edit source]
- - Deal additional 2 (at Barbarian level 1) or 3 (at Barbarian level 9) damage with unarmed strikes.
Druid[edit | edit source]
- Circle of Spores) - Deal additional 1d6 damage with unarmed strikes while temporary hit points are active (
Monk[edit | edit source]
- 1d4 + Wisdom modifier damage with unarmed strikes - Deal additional
- 1d4 + Wisdom modifier damage with unarmed strikes - Deal additional
- 1d4 + Wisdom modifier damage with unarmed strikes - Deal additional
- monk weapon, or using a monk ability, you may make an additional unarmed strike with a Bonus Action - After attacking with an unarmed strike,
- Dexterity or Strength, whichever is higher - Allows unarmed strikes to scale with
- Monk level 1), 1d6 (at Monk level 3), or 1d8 (at Monk level 9) - Increases the base unarmed damage from 1 to 1d4 (at
- 1d10 damage with an extended 6 m / 20 ft range. Subsequent unarmed attacks during that turn deal additional 1d4 damage - Make an unarmed strike that does an additional
- Bonus Action - Make two rapid unarmed strikes with a
- Bonus Action and possibly push the target 5 m / 17 ft away - Make two rapid unarmed strikes with a
- Bonus Action and the target for 1 turn - Make two rapid unarmed strikes with a
- Bonus Action and possibly knock the target for 1 turn - Make two rapid unarmed strikes with a
- resistances - Unarmed strikes count as magical damage for the purpose of overcoming
- 3d8 damage - While or , teleport to a target up to 18 m / 60 ft away, landing an unarmed strike that deals additional
- - Make an unarmed strike and possibly the target for 1 turn
- modifier to unarmed attack rolls and damage an additional time - Apply the Strength
Character features[edit | edit source]
- Soul Coin, Karlach deals additional 2d4 damage with unarmed strikes[note 1] - After consuming a
- Astarion deals additional 1d10 damage with unarmed strikes - After ascending,
Items[edit | edit source]
Bonus damage[edit | edit source]
- Boots of Uninhibited Kushigo - Deal additional damage equal to your Wisdom modifier with unarmed strikes
- Callous Glow Ring - Deal additional 2 damage against illuminated targets
- Corellon's Grace - Deal additional 1 damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls
- Gauntlet of the Tyrant - Deal additional 1d4 damage with unarmed strikes
- Gloves of Cinder and Sizzle - Deal additional 1d4 damage with unarmed strikes
- Gloves of Crushing - Deal additional 2 damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls
- Horns of the Berserker - While not at full health, deal additional 2 damage[note 2] with your unarmed strikes
- Scabby Pugilist Circlet - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
- Seraphic Pugilist Gloves - Deal additional 1d4 damage with unarmed strikes
- Servitor of the Black Hand Gloves - Deal additional 1d4 damage with unarmed strikes
- Shadow-Cloaked Ring - Against obscured targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
- Snow-Dusted Monastery Gloves - Deal additional 1d4 damage with unarmed strikes
- Thunderpalm Strikers - Deal additional 1d4 damage with unarmed strikes
Bonus damage and interaction[edit | edit source]
- Flawed Helldusk Gloves - Deal additional 1d4 damage with unarmed strikes. On an unarmed hit, the target must succeed DC 13 Constitution save or suffer for 2 turns
- Gloves of Soul Catching - Deal additional 1d10 damage with unarmed strikes. On an unarmed hit, once per turn, regain 10. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
- Helldusk Gloves - Deal additional 1d6 damage with unarmed strikes. On an unarmed hit, the target must succeed DC 15 Constitution save or suffer for 2 turns
Bonus interaction[edit | edit source]
- Armour of Uninhibited Kushigo - While your is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
- Hat of Uninhibited Kushigo - After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
- The Sparkle Hands - Gain 2 on each unarmed strike. Gain advantage on attack rolls against metallic creatures and armor while imbued with
- Vest of Soul Rejuvenation - You can expend your Reaction to make an unarmed strike against an attacker that missed