Wet (Condition): Difference between revisions

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(→‎Notes: Frankly I hope this is just temporary and will be changed.)
(style guide - we are all british here by fource)
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== Notes ==
== Notes ==
*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}. However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}. However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armor.
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour.
*Wet entities who are resistant to {{DamageType|Lightning}} and/or {{DamageType|Cold}} damage will have their resistances negated, but vulnerability will not be applied to the respective element.
*Wet entities who are resistant to {{DamageType|Lightning}} and/or {{DamageType|Cold}} damage will have their resistances negated, but vulnerability will not be applied to the respective element.

Revision as of 21:21, 14 February 2024

Template:Up to date

Sources of Wet

Notes

  • Combining this with Chilled Chilled will replace both conditions and make the target Frozen Frozen. However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
  • Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour.
  • Wet entities who are resistant to Damage TypesLightning and/or Damage TypesCold damage will have their resistances negated, but vulnerability will not be applied to the respective element.