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Wet (Condition): Difference between revisions

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→‎Notes: Frankly I hope this is just temporary and will be changed.
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(→‎Notes: Frankly I hope this is just temporary and will be changed.)
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== Notes ==
== Notes ==
*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}
*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}. However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armor.
*Wet entities who are resistant to Lightning and/or Cold damage will have their resistances negated, but vulnerability will not be applied to the respective element.
*Wet entities who are resistant to {{DamageType|Lightning}} and/or {{DamageType|Cold}} damage will have their resistances negated, but vulnerability will not be applied to the respective element.
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