Wet (Condition)
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- Immune to Burning and Wild Magic: Burning.
- Resistant to Fire damage.
- Vulnerable to Lightning and Cold damage.
Sources of Wet
Notes[edit | edit source]
- Combining this with Chilled will replace both conditions and make the target Frozen. However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
- Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour.
- Wet entities who are resistant to Lightning and/or Cold damage will have their resistances negated, but vulnerability will not be applied to the respective element.