Syringe: Difference between revisions
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(Added damage type category) |
m (Corrected damage) |
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| type = Daggers | | type = Daggers | ||
| rarity = common | | rarity = common | ||
| damage = | | damage = 1d4 | ||
| damage type = Piercing | | damage type = Piercing | ||
| finesse = yes | | finesse = yes |
Revision as of 09:13, 19 February 2024
For the lightly enchanted variant see Syringe (+1)
Syringe is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
Where to find
- Can be looted from a dead sister in the House of Healing.
Notes
- When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.