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(When I got it it lasted for 10 rounds. There then was a saving throw (const). When failed, I got the condition rotting.) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | |effects = | ||
Creature has recently cut itself. | Creature has recently cut itself. | ||
}} | *{{Duration|10}}. | ||
*Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails. | |||
*Removed by healing. | |||
| stack id = HAG_SMALLCUT | |||
| properties = IgnoreResting | |||
| suppress sources = yes | |||
| notes = | |||
* The in-game tooltip does not mention it, but this condition can be removed by healing the afflicted target. | |||
}}{{Inflicts|Rotting|cond}} | |||
== Sources of Open Wound== | |||
* Barbed Bulrush: interacting with the plant triggers an automatic {{ability check|Sleight of Hand|10}} that gives the character {{Cond|Open Wound}} if failed. Located in the [[Sunlit Wetlands]]. | |||
* Spike Traps: if triggered the trap inflicts {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. Located throughout the deeper waterways in the [[Sunlit Wetlands]]. |