Harm: Difference between revisions
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(Created page with "{{SpellPage | name = Harm | image = Harm_Icon.png | level = 6 | school = Necromancy | classes = Cleric | class learns at level 11 = | races = | summary = Harm is a Level 6 spell (Necromancy). It deals Necrotic damage | description = Reduce a target's maximum hit points, but never below 1 | action type = action | attack roll = no | damage modifier = 14d6 | damage type = Necrotic | damage save = Constitution | damage save effect = Target still takes half damage, but its m...") |
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{{SpellPage | {{SpellPage | ||
| name = Harm | | name = Harm | ||
| image = | | image = Harm.webp | ||
| level = 6 | | level = 6 | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | |||
| classes = Cleric | | classes = Cleric | ||
| class learns at level 11 = | | class learns at level 11 = Cleric | ||
| class learns at level 2 = | |||
| races = | | races = | ||
| summary = | | race learns at level 1 = | ||
| description = Reduce a target's maximum | | race learns at level 2 = | ||
| | | summary = This spell allows spellcasters to make an enemy much more feeble. | ||
| attack roll = | | description = Reduce a target's maximum [[Hit Points]], but never below 1. | ||
| damage modifier = | | cost = action, spell6 | ||
| attack roll = | |||
| damage = 14d6 | |||
| damage modifier = | |||
| damage type = Necrotic | | damage type = Necrotic | ||
| damage save = | | damage per = | ||
| | | extra damage = | ||
| range = | | extra damage modifier = | ||
| range m = | | extra damage type = | ||
| extra damage per = | |||
| concentration = | |||
| save = CON | |||
| on save = Target still takes half damage, but its maximum hit points are not reduced. | |||
| range = ranged | |||
| range m = | |||
| range ft = | | range ft = | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Harm | |||
| condition duration = Until Long Rest | |||
| condition save = Constitution | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
| video = | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Harm|long}} | |||
[[Category:Sources of Necrotic damage]] |
Latest revision as of 16:34, 9 March 2024
Harm is a level 6 necromancy spell. This spell allows spellcasters to make an enemy much more feeble.
Description
Reduce a target's maximum Hit Points, but never below 1.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Harm
Duration: Until Long rest
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
How to learn
Classes:
- Class Level 11: Cleric
External Links[edit | edit source]
- Harm on the Forgotten Realms Wiki