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Harm

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Harm is a level 6 necromancy spell. It allows spellcasters to greatly enfeeble an enemy.

Description

Reduce a target's maximum hit points, but never below 1.

Properties

Cost
 Action +  Level 6 Spell Slot
Damage: 14~84
14d6Necrotic⁠Necrotic
Details
CON Save CON Save (On Save: Target still takes half damage, but its maximum hit points are not reduced.[See: Bugs])
Range: 18 m (60 ft) Range: 18 m (60 ft)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Condition: Harm

Harm Harm

Duration Icons.pngDuration: Until long rest

CON Save (Spell save DC) CON Save (Spell save DC)

  • Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm Harm spell.

How to learn

Classes:

Bugs

  • On a failed saving throw, Harm reduces the target's maximum hit points by 14d6 but does not actually inflict any Necrotic⁠Necrotic damage. This means that it does not trigger damage riders or other effects which require a damage source. Furthermore, the effective damage dealt (through the reduction in maximum hit points) is reduced by the amount of hit points the target was already missing, potentially to zero. A target's maximum hit points cannot be reduced below 1. If a target with a hit point maximum of only 1 fails their save, the spell has no effect.
    • On a successful saving throw, Harm deals 14d6 / 2⁠Necrotic⁠Necrotic damage as expected. If this damage would reduce a target below 1 hit point, they are instead Knocked Out Knocked Out at 1 hit point, potentially ending combat.
  • Creatures immune to disease receive no damage if they fail their save, but still take half damage if they succeed.

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