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Harm
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Description
Reduce a target's maximum hit points, but never below 1.Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Harm Spell flags
Condition: Harm
Harm
Duration: Until long rest
- Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm spell.
How to learn
Classes:
- Class level 11: Cleric
Bugs
- On a failed saving throw, Harm reduces the target's maximum hit points by 14d6 but does not actually inflict any Necrotic damage. This means that it does not trigger damage riders or other effects which require a damage source. Furthermore, the effective damage dealt (through the reduction in maximum hit points) is reduced by the amount of hit points the target was already missing, potentially to zero. A target's maximum hit points cannot be reduced below 1. If a target with a hit point maximum of only 1 fails their save, the spell has no effect.
- On a successful saving throw, Harm deals 14d6 / 2Necrotic damage as expected. If this damage would reduce a target below 1 hit point, they are instead Knocked Out at 1 hit point, potentially ending combat.
- Creatures immune to disease receive no damage if they fail their save, but still take half damage if they succeed.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki












