10,014
editsRemove up-to-date template. (automated edit)
(Redid basic weapon action table. Merged "Effect" and "Bonus DC" columns, corrected numerous mistakes, and added missing actions.) |
(Remove up-to-date template. (automated edit)) |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Actions]] | [[Category:Actions]] | ||
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action. | '''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action. | ||
Line 7: | Line 6: | ||
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | ||
The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for | The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for two differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher and secondly; each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically: | ||
<div class="center"> | <div class="center"> | ||
{{InfoBlob|1 = | {{InfoBlob|1 = | ||
Weapon Action DC = | Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] modifier + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]] | ||
}} | }} | ||
</div> | </div> | ||
Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher. | Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher. | ||
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the players proficiency bonus to their DC, leading to an overall lower DC after Proficiency Bonus increases at level 5. This was changed to the above formula after patch 5. | |||
== Overview of Weapon Actions == | == Overview of Weapon Actions == | ||
Line 50: | Line 51: | ||
| {{action | movement | m = 6 | ft = 20 }} | | {{action | movement | m = 6 | ft = 20 }} | ||
| Reroll melee damage rolls and take the higher value | | Reroll melee damage rolls and take the higher value | ||
* {{duration|1}} | * {{duration|1}} | ||
| - | | - | ||
Line 165: | Line 155: | ||
| {{Action}} | | {{Action}} | ||
| Inflict {{Cond|Bleeding}} | | Inflict {{Cond|Bleeding}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
* Weapon action DC + 2 | * Weapon action DC + 2 | ||
Line 294: | Line 262: | ||
<!-- Don't use absolute widths! Remember mobile! --> | <!-- Don't use absolute widths! Remember mobile! --> | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! style="width: | ! style="width: 18.5%;" | Weapon Action | ||
! style="width: 17 | ! style="width: 17%;" | Associated Weapons | ||
! style="width: | ! style="width: 18.5%;" | Cost | ||
! style="width: | ! style="width: 25%;" | Effect | ||
! | !Damage | ||
|- | |- | ||
| {{SAI|Brace (Ranged)|w=40}} | | {{SAI|Brace (Ranged)|w=40}} | ||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
<li> {{WeaponType|Heavy Crossbows}} | |||
<li> {{WeaponType|Longbows}} | <li> {{WeaponType|Longbows}} | ||
</ul> | </ul> | ||
| {{action | movement | m = 6 | ft = 20 }} | | {{action | movement | m = 6 | ft = 20 }} | ||
| | | Reroll ranged damage rolls and take the higher value | ||
| | * {{duration|1}} | ||
| - | | - | ||
|- | |- | ||
Line 320: | Line 287: | ||
| {{Action}} | | {{Action}} | ||
| Inflict {{Cond|Hamstrung}} | | Inflict {{Cond|Hamstrung}} | ||
| | * {{Saving throw|CON}} | ||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
| {{SAI|Mobile Shot|w=40}} | | {{SAI|Mobile Shot|w=40}} | ||
| | |<ul style="list-style: none;"> | ||
<ul style="list-style: none;"> | |||
<li> {{WeaponType|Hand Crossbows}} | <li> {{WeaponType|Hand Crossbows}} | ||
</ul> | </ul> | ||
| {{Action|bonus}} | | {{Action|bonus}} | ||
| | | Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | ||
| | |||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
| {{SAI|Piercing Shot|w=40}} | | {{SAI|Piercing Shot|w=40}} | ||
| | |<ul style="list-style: none;"> | ||
<ul style="list-style: none;"> | <li> {{WeaponType|Heavy Crossbows}} | ||
<li> {{WeaponType|Light Crossbows}} | <li> {{WeaponType|Light Crossbows}} | ||
<li> {{WeaponType|Hand Crossbows}} | <li> {{WeaponType|Hand Crossbows}} | ||
</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict {{Cond|Gaping Wounds}} | | Inflict {{Cond|Gaping Wounds}} | ||
| | * {{Saving throw|CON}} | ||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| Weapon damage | | Weapon damage | ||
|} | |} | ||
Line 365: | Line 333: | ||
| - | | - | ||
| +1d6 {{DamageType|Force}} | | +1d6 {{DamageType|Force}} | ||
[[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}} | |||
|- | |- | ||
| {{SAI|Arcane Ammunition|w=40}} | | {{SAI|Arcane Ammunition|w=40}} | ||
Line 493: | Line 462: | ||
| - | | - | ||
| + Proficiency Bonus {{DamageType|Necrotic}} | | + Proficiency Bonus {{DamageType|Necrotic}} | ||
|- | |||
| {{SAI|Perfectly Balanced Strike|w=40}} | |||
| {{LgRarityItem|Belm}} | |||
| {{Action|bonus}} | |||
| Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. | |||
| - | |||
| - | |||
|- | |- | ||
| {{SAI|Poison Mist|w=40}} | | {{SAI|Poison Mist|w=40}} |