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{{PageSeo|title=Ancient Lair|description=Ancient Lair is | {{PageSeo|title=Ancient Lair|description=Ancient Lair is location in the Lower City Sewers of Baldur's Gate in Baldur's Gate 3.|image=Map Ancient Lair.png}} | ||
[[File:Map | [[File:Map Ancient Lair.png|thumb|Map of the Ancient Lair.]] | ||
'''Ancient Lair''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is accessed through a passageway to the west of the '''Undercity Ruins''' waypoint. | '''Ancient Lair''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is accessed through a passageway to the west of the '''Undercity Ruins''' waypoint. | ||
== | ==Locations== | ||
===Connected locations=== | |||
*[[Undercity Ruins]] | |||
===Main chamber=== | |||
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or unlocking the door to the Workshop (see below) will trigger an ambush by a horde of undead. Your party won't be {{cond|Surprised}}, but will be inflicted with the {{cond|Spell Rot}} curse (undead, such as [[Astarion]], and wizards of [[Necromancy School|Necromancy school]] will not receive this condition; climbing on the pillar in the north-western corner also removes spell rot temporarily). Spell rot causes each character to take {{DamageText|2d6|Necrotic}} damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair. While the curse can be removed using [[Remove Curse]], it only removes it for 3 combat rounds (or 18 seconds out of combat) before being re-applied. | |||
== | ===Workshop=== | ||
The locked (DC 20) door hidden in the north wall can be revealed with a Perception check. It leads to a workshop with a chopped up body and a dead half-elf. The [[Jar of Mystic Carrion's Brain]] is found on the central table, while [[Jar of Mystic Carrion's Liver]] is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing {{DamageText|8d6|Fire}} damage. Reading the book [[Funerary Jar Form and Function]] on the nearby table, you will find out that [[Mystic Carrion]] has hidden his heart in a zombie ([[Thrumbo]]). | |||
==[[ | A ladder to the north of the workshop leads back to the [[Undercity Ruins]] in a small previously inaccessible room north of the [[Voiceless Penitent Bareki]]. | ||
==Creatures== | |||
*[[Ancient Servant]]s | |||
*[[Crawling Claw]]s | |||
*[[Greater Zombie]]s | |||
==Related quests== | |||
*[[End Mystic Carrion's Immortality]] | *[[End Mystic Carrion's Immortality]] | ||
==Notable | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* | *{{RarityItem|Breaching Pikestaff}} | ||
* | *{{RarityItem|Jar of Mystic Carrion's Liver}} | ||
* | *{{RarityItem|Jar of Mystic Carrion's Brain}} | ||
*{{RarityItem|Dark Amethyst}} (if not picked up in Act 1) | |||
[[Category:Locations]][[Category:Act Three Locations]] |