Arcane Charge (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Against {{SAI|Threatened (Condition)|Threatened}} targets, deal bonus damage equal to your [[Proficiency Bonus]].
* While {{SAI|Threatened (Condition)|Threatened}}, deal +2 bonus to damage with spells.
* While you are affected by Arcane Charge, you suffer a 50% movement speed penalty.
| stack id =
MAG_GISH_ARCANE_CHARGE
| notes =
*The tooltip is misleading. In practice, when you have Arcane Charge, you deal 2 bonus damage to entities that are threatened. You do not need to be threatened
*If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most.
*Some [[damage rider]]s behave as independent sources of damage and will get boosted by Arcane Charge. See [[DRS effects]] for a comprehensive list of damage riders that work like this.
}}
}}
{{up to date | 2023-10-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Notes==
*The in-game description of Arcane Charge does not match the actual effect. The in-game tool-tip describes Arcane Charge as:{{Quote|While Threatened, affected entity has a +1 bonus to damage with spells.}}
*The damage bonus applies to any instance of damage you deal to a {{SAI|Threatened (Condition)|Threatened}} target, including weapon damage, spell damage, damage over time effects like [[Burning]] or [[Bleeding]], and even self-damage.
*If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most.
*Some [[damage rider]]s behave as independent sources of damage and will get boosted by Arcane Charge. See [[DRS effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack.
*The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}.

Latest revision as of 14:39, 16 March 2024

  • While Threatened Threatened, deal +2 bonus to damage with spells.

Notes

  • The tooltip is misleading. In practice, when you have Arcane Charge, you deal 2 bonus damage to entities that are threatened. You do not need to be threatened
  • If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like Magic Missile Magic Missile will benefit the most.
  • Some damage riders behave as independent sources of damage and will get boosted by Arcane Charge. See DRS effects for a comprehensive list of damage riders that work like this.

Sources of Arcane Charge