Hot Little Hands: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Hot Little Hands''' | description = When the wearer deals {{DamageType|Fire}} damage, the target has to succeed a Constitution {{Saving Throw}} or start {{Cond|Burning}}. | recharge = Per attack | condition = Burning | condition duration = 2 | condition save = CON | condition dc = 8 | granted by items = Gloves of Flint and Steel }}")
 
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{{Inaccessible}}
{{Passive feature page
{{Passive feature page
| summary = '''Hot Little Hands'''
| summary = '''Hot Little Hands''' is a passive feature that allows the user to burn their targets after dealing fire damage.
| description = When the wearer deals {{DamageType|Fire}} damage, the target has to succeed a [[Constitution]] {{Saving Throw}} or start {{Cond|Burning}}.
| description = When the wearer deals {{DamageType|Fire}} damage, the target has to succeed a [[Constitution]] {{Saving Throw}} or start {{Cond|Burning}}.
| recharge = Per attack
| recharge = Per attack
Line 7: Line 8:
| condition save = CON
| condition save = CON
| condition dc = 8
| condition dc = 8
| granted by items = Gloves of Flint and Steel
}}
}}

Latest revision as of 07:37, 23 March 2024

Hot Little Hands is a passive feature that allows the user to burn their targets after dealing fire damage.

Description

When the wearer deals Damage TypesFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.

Details

Recharge: Per attack

Condition: Burning

Burning Burning

Duration: 2 turns

DC Constitution saving throw

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Type Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

How to learn

Granted by the equipment: