Absolute Night: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Absolute Night''' | description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes. | condition = Blinded | condition duration = 2 | condition save = DEX | condition dc = 11 | granted by items = Vision of the Absolute }}") |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Absolute Night''' | | summary = '''Absolute Night''' is a passive feature that lets the weapon blind its targets. | ||
| description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes. | | description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes. | ||
| condition = Blinded | | condition = Blinded | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = DEX | | condition save = DEX | ||
| condition dc = | | condition dc = Spell save | ||
}} | }} |
Latest revision as of 19:00, 29 March 2024
Absolute Night is a passive feature that lets the weapon blind its targets.
Description
targets that fail a Dexterity saving throw. Deals an additional 2d6Piercing to certain creatures that sport multiple sets of eyes.
Condition: Blinded
Duration: 2 turns
DC Spell save Dexterity saving throw
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons: