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== | == Monk Weapons apparently don't include Hand Crossbows == | ||
I tried to proc [[Martial Arts: Bonus Unarmed Strike]] with one and two Hand Crossbows, at short, standard, and long distances. None of them worked. I updated the page and marked it with {{Verify}}. If anyone confirms it, you can delete the tag and this entry. | |||
== Duplicate Class Features == | == Duplicate Class Features == | ||
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== Previous KI Section == | == Previous KI Section == | ||
{{R| | {{R|type=ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn. | ||
At level 1, the Monk starts with 2 charges of {{R| | At level 1, the Monk starts with 2 charges of {{R|ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}, at level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}. | ||
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE--> | <!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE--> | ||
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! style="margin: auto;" | {{icon|Class Monk Four Elements Hotbar Icon.png|link=Way of the Four Elements|25px}} | ! style="margin: auto;" | {{icon|Class Monk Four Elements Hotbar Icon.png|link=Way of the Four Elements|25px}} | ||
| {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}} | | {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}} | ||
! style="margin: auto" |{{SmallIcon|Action Icon.png}} + {{R| | ! style="margin: auto" |{{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}} | ||
| | | | ||
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface. | | Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface. | ||
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! style="margin: auto;" |{{SmallIcon|Action Icon.png}} | ! style="margin: auto;" |{{SmallIcon|Action Icon.png}} | ||
! style="margin: auto;" |{{SmallIcon|Long rest icon.png}} | ! style="margin: auto;" |{{SmallIcon|Long rest icon.png}} | ||
| Recover half of your max {{R| | | Recover half of your max {{R|ki|forceplural=yes}} outside of combat. Can only be used once per long rest. | ||
|- | |- | ||
! style="margin: auto;" | {{icon|Class Monk Shadow Hotbar Icon.png|link=Way of Shadow|25px}} | ! style="margin: auto;" | {{icon|Class Monk Shadow Hotbar Icon.png|link=Way of Shadow|25px}} | ||
| {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]] | | {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]] | ||
! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + {{R| | ! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}} | ||
| | | | ||
| Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | | Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | ||
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! style="margin: auto;" | {{icon|Class Monk Open Hand Hotbar Icon.png|link=Way of the Open Hand|25px}} | ! style="margin: auto;" | {{icon|Class Monk Open Hand Hotbar Icon.png|link=Way of the Open Hand|25px}} | ||
| {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple | | {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple | ||
! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{R| | ! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}} | ||
! style="margin: auto;" | | ! style="margin: auto;" | | ||
| Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]]. | | Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]]. | ||
|} | |} |