→Act 1: Emerald Grove: Just did this myself - it is a DC 15 Persuasion check for Aradin and Zevlor, not 5
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(→Act 1: Emerald Grove: Just did this myself - it is a DC 15 Persuasion check for Aradin and Zevlor, not 5) |
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| movement_speed_meters = 9 | | movement_speed_meters = 9 | ||
| movement_speed_feet = 30 | | movement_speed_feet = 30 | ||
| weight_kg = | | weight_kg = 75 | ||
| weight_lb = | | weight_lb = 150 | ||
| hiddenlevel = 3 | | hiddenlevel = 3 | ||
| str = 15 | | str = 15 | ||
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=== Act One === | === Act One === | ||
Aradin can be first encountered outside the Druid Grove, begging to be let in before the goblins chasing him arrive. As the player approaches, the goblins attack before Aradin can be let inside and combat begins. | Aradin can be first encountered outside the Druid Grove, begging to be let in before the goblins chasing him arrive. As the player approaches, the goblins attack before Aradin can be let inside and combat begins. | ||
If Aradin survives the combat, he confronts [[Zevlor]] inside the [ | If Aradin survives the combat, he confronts [[Zevlor]] inside the [[Druid Grove]] and, depending on the players dialog choices and ability checks, his group will be found drinking in the grove or depart the grove. | ||
If he departs, he can later be found outside the [[Blighted Village]] {{Coords|84|411}} among the bodies of his fallen companions; if not, he will stay in the Druid Grove. In either location, Aradin will tell the player he is giving up on his quest to find the Nightsong and will offer what he knows if the player is interested. This gives the player the quest [[Find the Nightsong]]. | If he departs, he can later be found outside the [[Blighted Village]] {{Coords|84|411}} among the bodies of his fallen companions; if not, he will stay in the Druid Grove. In either location, Aradin will tell the player he is giving up on his quest to find the Nightsong and will offer what he knows if the player is interested. This gives the player the quest [[Find the Nightsong]]. | ||
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After the fight at the gates of the Emerald Grove, Aradin will get into an argument with [[Zevlor]]. You are given several ways to intervene. Note that in all of these cases, approval is only gained/lost on '''successful''' checks. | After the fight at the gates of the Emerald Grove, Aradin will get into an argument with [[Zevlor]]. You are given several ways to intervene. Note that in all of these cases, approval is only gained/lost on '''successful''' checks. | ||
* [Persuasion | * [Persuasion 15] "More violence won't bring back those you lost. Stop and ''think.''" | ||
* [Intimidation 10] "If you want me to take both of you down, I will. Otherwise, knock it off." | * [Intimidation 10] "If you want me to take both of you down, I will. Otherwise, knock it off." | ||
* [Intimidation 5] '''"STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."''' {{Class|Barbarian}} | * [Intimidation 5] '''"STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."''' {{Class|Barbarian}} | ||
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== Gallery == | == Gallery == | ||
<gallery heights=250 mode=packed> | <gallery heights="250" mode="packed"> | ||
Aradin Model.png|Aradin's model. | Aradin Model.png|Aradin's model. | ||
</gallery> | </gallery> |