Steel Watcher Titan/Combat: Difference between revisions
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{{CombatTab}} | {{CombatTab}} | ||
== | == Attacks and abilities == | ||
{{ | {{TooltipBox|{{MdRarityItem|Watcher Greatsword}} - Main Hand Attack|image=Greatsword B Icon.png|size=100| | ||
{{DamageInfo|3d12|Slashing|plus=6}} | {{DamageInfo|3d12|Slashing|plus=6}} | ||
* Strike with a colossal blade to knock a target {{Cond|Prone}} and {{Cond|Maimed|Maim}} them. | * Strike with a colossal blade to knock a target {{Cond|Prone}} and {{Cond|Maimed|Maim}} them. | ||
}} | |||
{{TooltipBox|{{SAI|Multiattack: Prone, Restrained, or Maimed|Multiattack|w=30}}|image=Generic Multiattack.webp|size=100| | |||
{{DamageInfo|6d12|Slashing|plus=12}} | {{DamageInfo|6d12|Slashing|plus=12}} | ||
* This Steel Watcher can {{SAI|Multiattack (Weapon Action)|Multiattack}} any {{Cond|Prone}}, {{Cond|Maimed}}, or {{Cond|Restrained}} creature. | * This Steel Watcher can {{SAI|Multiattack (Weapon Action)|Multiattack}} any {{Cond|Prone}}, {{Cond|Maimed}}, or {{Cond|Restrained}} creature. | ||
}} | |||
{{TooltipBox|{{SAI|Hellfire Curse|w=30}}|image=Generic Debuff.webp|size=100| | |||
* Induce a spark of hellfire within a target to give them {{Disadvantage}} on Strength, Dexterity, and Constitution {{SavingThrow}}s. | * Induce a spark of hellfire within a target to give them {{Disadvantage}} on Strength, Dexterity, and Constitution {{SavingThrow}}s. | ||
* {{Cond|Hellfire Curse}} | * {{Cond|Hellfire Curse}} | ||
}} | |||
{{TooltipBox|{{SAI|Launch Protocol: Bola|w=30}}|image=Generic Control.webp|size=100| | |||
{{DamageInfo|2d12|Bludgeoning}} | {{DamageInfo|2d12|Bludgeoning}} | ||
* Shoot a projectile that possibly {{Cond|Restrained|Restrains}} your target. | * Shoot a projectile that possibly {{Cond|Restrained|Restrains}} your target. | ||
}} | |||
{{TooltipBox|{{SAI|Defensive Protocol: Bulwark|w=30}}|image=Generic Buff.webp|size=100| | |||
* Hunker down into an {{Cond|Unyielding Construct|Unyielding}} state and {{Cond|Repair Matrix|Repair}} yourself. While hunkered, you can launch {{SAI|Hellfire Missiles}} and {{SAI|Repelling Protocol|Repel}} combatants. | * Hunker down into an {{Cond|Unyielding Construct|Unyielding}} state and {{Cond|Repair Matrix|Repair}} yourself. While hunkered, you can launch {{SAI|Hellfire Missiles}} and {{SAI|Repelling Protocol|Repel}} combatants. | ||
}} | |||
{{TooltipBox|{{SAI|Terminate Bulwark Protocol|w=30}}|image=Generic Utility.webp|size=100| | |||
* End your {{Cond|Defensive Protocol: Bulwark}} and return to your normal combat calibration. | * End your {{Cond|Defensive Protocol: Bulwark}} and return to your normal combat calibration. | ||
}} | |||
{{TooltipBox|{{SAI|Repelling Protocol|w=30}}|image=Generic Control.webp|size=100| | |||
{{DamageInfo|2d8|Thunder}} | {{DamageInfo|2d8|Thunder}} | ||
* Expel a wave of force to push assailants back {{Distance|m=9|ft=27}} and knock them {{Cond|Prone}}. | * Expel a wave of force to push assailants back {{Distance|m=9|ft=27}} and knock them {{Cond|Prone}}. | ||
}} | |||
{{TooltipBox|{{SAI|Targeting Protocol: Hellfire Missiles|w=30}}|image=Generic Explosion.webp|size=100| | |||
* Prime and aim your {{SAI|Hellfire Missiles}} at a target to fire on your next turn. | * Prime and aim your {{SAI|Hellfire Missiles}} at a target to fire on your next turn. | ||
}} | |||
{{TooltipBox|{{SAI|Hellfire Missiles|w=30}}|image=Generic Explosion.webp|size=100| | |||
{{DamageInfo|96d6|Fire}} | {{DamageInfo|96d6|Fire}} | ||
* Shoot '''24''' hellfire missiles upwards that rain down on enemies. Each missile deals {{DamageText|4d6|Fire}} damage. | * Shoot '''24''' hellfire missiles upwards that rain down on enemies. Each missile deals {{DamageText|4d6|Fire}} damage. | ||
}} | |||
{{TooltipBox|{{SAI|Self-Detonate (Steel Watcher Titan)|Self-Detonate|w=30}}|image=Generic Explosion.webp|size=100| | |||
{{DamageInfo|12d12|Fire|plus=78}} | {{DamageInfo|12d12|Fire|plus=78}} | ||
* Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. | * Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. | ||
</ | }} | ||
== Allies == | |||
* 3x [[Hellfire Watcher]] | |||
== Tactics == | |||
<p>Tactician:</p> | |||
The Steel Watcher Titan will always trigger Defense Protocol: Bulwark before activating Targeting Profile: Hellfire Missiles and Self-Detonate. These can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark, 75 thp. | |||
{{RarityItem|Flashblinder}} grenades are exceedingly effective in this fight. Not only will they {{Cond|Stunned|stun}} the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove {{Cond|Defensive Protocol: Bulwark}}. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's {{Cond|Legendary Resistance}} and since Defensive Protocol is significantly buffed compared to lower difficulties. | |||
Additionally, given its low int score, [[Absorb Intellect]] can quickly reduce its int to 0 which will instantly kill it with the [[Atrophied (Condition)]]. | |||
[[Category:Combat guides]] |
Revision as of 20:51, 18 April 2024
Overview | Combat |
Attacks and abilities
Allies
Tactics
Tactician:
The Steel Watcher Titan will always trigger Defense Protocol: Bulwark before activating Targeting Profile: Hellfire Missiles and Self-Detonate. These can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark, 75 thp.
Flashblinder grenades are exceedingly effective in this fight. Not only will they the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove . In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's and since Defensive Protocol is significantly buffed compared to lower difficulties.
Additionally, given its low int score, Absorb Intellect can quickly reduce its int to 0 which will instantly kill it with the Atrophied (Condition).