Steel Watcher Titan/Combat: Difference between revisions

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{{CombatTab}}
{{CombatTab}}


== Tactics and Strategy ==
== Attacks and abilities ==
{{UnderConstruction}}
{{TooltipBox|{{MdRarityItem|Watcher Greatsword}} - Main Hand Attack|image=Greatsword B Icon.png|size=100|
 
== Attacks and Abilities ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{MdRarityItem|Watcher Greatsword}} - Main Hand Attack ====
{{DamageInfo|3d12|Slashing|plus=6}}
{{DamageInfo|3d12|Slashing|plus=6}}
* Strike with a colossal blade to knock a target {{Cond|Prone}} and {{Cond|Maimed|Maim}} them.
* Strike with a colossal blade to knock a target {{Cond|Prone}} and {{Cond|Maimed|Maim}} them.
</div>
}}
<br>
{{TooltipBox|{{SAI|Multiattack: Prone, Restrained, or Maimed|Multiattack|w=30}}|image=Generic Multiattack.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Multiattack: Prone, Restrained, or Maimed|Multiattack|w=30}} ====
{{DamageInfo|6d12|Slashing|plus=12}}
{{DamageInfo|6d12|Slashing|plus=12}}
* This Steel Watcher can {{SAI|Multiattack (Weapon Action)|Multiattack}} any {{Cond|Prone}}, {{Cond|Maimed}}, or {{Cond|Restrained}} creature.
* This Steel Watcher can {{SAI|Multiattack (Weapon Action)|Multiattack}} any {{Cond|Prone}}, {{Cond|Maimed}}, or {{Cond|Restrained}} creature.
</div>
}}
<br>
{{TooltipBox|{{SAI|Hellfire Curse|w=30}}|image=Generic Debuff.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Hellfire Curse|w=30}} ====
* Induce a spark of hellfire within a target to give them {{Disadvantage}} on Strength, Dexterity, and Constitution {{SavingThrow}}s.
* Induce a spark of hellfire within a target to give them {{Disadvantage}} on Strength, Dexterity, and Constitution {{SavingThrow}}s.
* {{Cond|Hellfire Curse}}
* {{Cond|Hellfire Curse}}
</div>
}}
<br>
{{TooltipBox|{{SAI|Launch Protocol: Bola|w=30}}|image=Generic Control.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Launch Protocol: Bola|w=30}} ====
{{DamageInfo|2d12|Bludgeoning}}
{{DamageInfo|2d12|Bludgeoning}}
* Shoot a projectile that possibly {{Cond|Restrained|Restrains}} your target.
* Shoot a projectile that possibly {{Cond|Restrained|Restrains}} your target.
</div>
}}
<br>
{{TooltipBox|{{SAI|Defensive Protocol: Bulwark|w=30}}|image=Generic Buff.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Defensive Protocol: Bulwark|w=30}} ====
* Hunker down into an {{Cond|Unyielding Construct|Unyielding}} state and {{Cond|Repair Matrix|Repair}} yourself. While hunkered, you can launch {{SAI|Hellfire Missiles}} and {{SAI|Repelling Protocol|Repel}} combatants.
* Hunker down into an {{Cond|Unyielding Construct|Unyielding}} state and {{Cond|Repair Matrix|Repair}} yourself. While hunkered, you can launch {{SAI|Hellfire Missiles}} and {{SAI|Repelling Protocol|Repel}} combatants.
</div>
}}
<br>
{{TooltipBox|{{SAI|Terminate Bulwark Protocol|w=30}}|image=Generic Utility.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Terminate Bulwark Protocol|w=30}} ====
* End your {{Cond|Defensive Protocol: Bulwark}} and return to your normal combat calibration.
* End your {{Cond|Defensive Protocol: Bulwark}} and return to your normal combat calibration.
</div>
}}
<br>
{{TooltipBox|{{SAI|Repelling Protocol|w=30}}|image=Generic Control.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Repelling Protocol|w=30}} ====
{{DamageInfo|2d8|Thunder}}
{{DamageInfo|2d8|Thunder}}
*  Expel a wave of force to push assailants back {{Distance|m=9|ft=27}} and knock them {{Cond|Prone}}.
*  Expel a wave of force to push assailants back {{Distance|m=9|ft=27}} and knock them {{Cond|Prone}}.
</div>
}}
<br>
{{TooltipBox|{{SAI|Targeting Protocol: Hellfire Missiles|w=30}}|image=Generic Explosion.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Targeting Protocol: Hellfire Missiles|w=30}} ====
* Prime and aim your {{SAI|Hellfire Missiles}} at a target to fire on your next turn.
* Prime and aim your {{SAI|Hellfire Missiles}} at a target to fire on your next turn.
</div>
}}
<br>
{{TooltipBox|{{SAI|Hellfire Missiles|w=30}}|image=Generic Explosion.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Hellfire Missiles|w=30}} ====
{{DamageInfo|96d6|Fire}}
{{DamageInfo|96d6|Fire}}
* Shoot '''24''' hellfire missiles upwards that rain down on enemies. Each missile deals {{DamageText|4d6|Fire}} damage.
* Shoot '''24''' hellfire missiles upwards that rain down on enemies. Each missile deals {{DamageText|4d6|Fire}} damage.
</div>
}}
<br>
{{TooltipBox|{{SAI|Self-Detonate (Steel Watcher Titan)|Self-Detonate|w=30}}|image=Generic Explosion.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Self-Detonate (Steel Watcher Titan)|Self-Detonate|w=30}} ====
{{DamageInfo|12d12|Fire|plus=78}}
{{DamageInfo|12d12|Fire|plus=78}}
* Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
* Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
</div>
}}
 
== Allies ==
* 3x [[Hellfire Watcher]]
 
== Tactics ==
<p>Tactician:</p>
The Steel Watcher Titan will always trigger Defense Protocol: Bulwark before activating Targeting Profile: Hellfire Missiles and Self-Detonate. These can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark, 75 thp.
 
{{RarityItem|Flashblinder}} grenades are exceedingly effective in this fight. Not only will they {{Cond|Stunned|stun}} the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove {{Cond|Defensive Protocol: Bulwark}}. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's {{Cond|Legendary Resistance}} and since Defensive Protocol is significantly buffed compared to lower difficulties.
 
Additionally, given its low int score, [[Absorb Intellect]] can quickly reduce its int to 0 which will instantly kill it with the [[Atrophied (Condition)]].
 
[[Category:Combat guides]]

Revision as of 20:51, 18 April 2024

Attacks and abilities

Greatsword B Icon.png
Watcher Greatsword - Main Hand Attack
D12 Slashing.png 3d12 + 6 (9~42) Damage TypesSlashing damage
  • Strike with a colossal blade to knock a target Prone Prone and Maim Maim them.
Generic Multiattack.webp
D12 Slashing.png 6d12 + 12 (18~84) Damage TypesSlashing damage
Generic Debuff.webp
Generic Control.webp
D12 Bludgeoning.png 2d12 (2~24) Damage TypesBludgeoning damage
  • Shoot a projectile that possibly Restrains Restrains your target.
Generic Buff.webp
Generic Utility.webp
Generic Control.webp
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage
  • Expel a wave of force to push assailants back 9 m / 30 ft and knock them Prone Prone.
Generic Explosion.webp
Generic Explosion.webp
D6 Fire.png 96d6 (96~576) Damage TypesFire damage
  • Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6Damage TypesFire damage.
Generic Explosion.webp
D12 Fire.png 12d12 + 78 (90~222) Damage TypesFire damage
  • Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

Allies

Tactics

Tactician:

The Steel Watcher Titan will always trigger Defense Protocol: Bulwark before activating Targeting Profile: Hellfire Missiles and Self-Detonate. These can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark, 75 thp.

Flashblinder grenades are exceedingly effective in this fight. Not only will they stun stun the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove Defensive Protocol: Bulwark Defensive Protocol: Bulwark. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's Legendary Resistance Legendary Resistance and since Defensive Protocol is significantly buffed compared to lower difficulties.

Additionally, given its low int score, Absorb Intellect can quickly reduce its int to 0 which will instantly kill it with the Atrophied (Condition).