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Wicked Coercion: Difference between revisions
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| name = Wicked Coercion | | name = Wicked Coercion | ||
| image = Generic Psychic.webp | | image = Generic Psychic.webp | ||
| controller icon = Generic Psychic Icon.webp | |||
| icon = Generic Psychic Unfaded Icon.webp | |||
| level = | | level = | ||
| school = Enchantment | | school = Enchantment | ||
Line 18: | Line 20: | ||
| concentration = | | concentration = | ||
| save = WIS | | save = WIS | ||
| save dc = 14 | |||
| on save = Target still takes full damage. | |||
| range = ranged | | range = ranged | ||
| range m = 16 | | range m = 16 |
Latest revision as of 20:13, 25 April 2024
Wicked Coercion is a level enchantment spell. It is a class action available to Nere that lets him control an enemy by invading their mind. It cannot be learned by players and is only used by NPCs.
Description
Invade an enemy's mind and force them to join your side. They also take 2d4Psychic immediately, and 1d6Psychic per turn.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Coerced
Duration: 4 turns
DC 14 Wisdom saving throw
How to learn
Used by creatures: Nere