Ad placeholder
Bolt of Celestial Light: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
(Automated cleanup.) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Weapon action page | ||
|description = {{Cond|Frightened|Frighten}} your target with intimidating arrows. | | image = Bolt of Celestial Light.webp | ||
| controller icon = Bolt of Celestial Light Icon.webp | |||
After attacking, ranged weapon attacks made by Gontr Mael deal an additional {{DamageText|1d4|Radiant}} damage. | | icon = Bolt of Celestial Light Unfaded Icon.webp | ||
|description = {{Cond|Frightened|Frighten}} your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional {{DamageText|1d4|Radiant}} damage. | |||
|range = weapon | |range = weapon | ||
|cost = action | |cost = action | ||
Line 8: | Line 9: | ||
|damage= weapon | |damage= weapon | ||
|extra damage = prof | |extra damage = prof | ||
|extra damage 2 = 1d8 | |||
|extra damage type = Piercing | |extra damage type = Piercing | ||
|extra damage type 2 = Radiant | |||
|save = WIS | |save = WIS | ||
|on save = | |on save = | ||
Line 19: | Line 22: | ||
|recharge = Short Rest | |recharge = Short Rest | ||
|weapons = Gontr Mael | |weapons = Gontr Mael | ||
|notes = *The ingame tooltip for this weapon action incorrectly refers to [[Gontr Mael]] as Gontre Motte. | |||
*The ingame tooltip for this weapon action states it will not use a superiority dice on a miss, despite it never using superiority dice regardless. | |||
}} | }} | ||
[[Category:Sources of Radiant damage]] |
Latest revision as of 23:54, 26 April 2024
Bolt of Celestial Light is a weapon action granted by Gontr Mael.
Description
your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Radiant damage.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
- + 1d8 (1~8) Radiant
- Details
- Attack roll
- WIS Save
- Range: Normal weapon range
- Recharge: Short rest
Condition: Frightened
Duration: 2 turns
Weapon action DC Wisdom saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
Condition: Ever Radiant
How to learn
Granted by the weapons:
Notes
- The ingame tooltip for this weapon action incorrectly refers to Gontr Mael as Gontre Motte.
- The ingame tooltip for this weapon action states it will not use a superiority dice on a miss, despite it never using superiority dice regardless.