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| '''Trip Attack (Ranged)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Ranged Weapons and possibly make them go Prone. | | {{See also|Trip Attack (Melee)}} |
| | | {{Weapon action page |
| [[File:Trip Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| | | summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. |
| | title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly knock the target [[Condition#Prone|Prone]]. Prerequisite: The target must be Large or smaller."''</div> | | | description = A powerful shot that possibly knocks the target {{Cond|Prone}}. |
| ----
| | | image = Trip Attack Ranged.webp |
| <div style="text-align:center;">[[File:Action Icon.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
| | | controller icon = Trip Attack Ranged Icon.webp |
| ----
| | | icon = Trip Attack Ranged Unfaded Icon.webp |
| | Damage = Weapon Damage + <span style="color:#999999">1d8</span> | | | cost = action |
| | Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]] | | | hit cost = supdie |
| | Range = Weapon Range (Ranged) | | | concentration = |
| | Saving Throw = [[Strength]] | | | damage = weapon |
| | Condition = [[Condition#Prone|Prone]] | | | extra damage = superiority die |
| | Duration = 1 turn | | | attack roll = yes |
| }}]]
| | | on miss = Does not spend {{R|supdie|forceplural=yes}}. |
| | | | recharge = Per turn |
| == Description ==
| | | duration = |
| Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]].
| | | range = weapon |
| | | | aoe = |
| Prerequisite: The target must be Large or smaller.
| | | aoe m = |
| | | | aoe ft = |
| == Properties == | | | save = STR |
| {{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| | | condition = Prone |
| | | | condition duration = 1 |
| * Damage: Weapon Damage + 1d8 Physical
| | | condition save = STR |
| ** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| | | condition dc = weapon action |
| * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}} (Ranged)
| | | class learns at level 3 = Battle Master |
| * Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| | | granted by feats = Martial Adept |
| | | | warning = {{Prereq|The target can't be Huge in size.}} |
| {| role="presentation" class="wikitable mw-collapsible"
| | | notes = |
| | <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong> | | }} |
| |- | |
| | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | |
| * Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
| |
| * Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
| |
| * A Prone creature must spend half its [[Movement Speed]] to stand up.
| |
| |}
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