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{{SpellPage | {{SpellPage | ||
| name = Sanctuary | | name = Sanctuary | ||
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| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks. | | summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks. | ||
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | | description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | ||
| extra description = Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | |||
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | |||
| class learns at level 1 = Cleric | | class learns at level 1 = Cleric | ||
| class learns at level 3 = Oath of Devotion:Oath Spell | | class learns at level 3 = Oath of Devotion:Oath Spell | ||
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* {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary. | * {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary. | ||
* Weapon attacks do not count as harmful unless they hit or damage something. | * Weapon attacks do not count as harmful unless they hit or damage something. | ||
* Damaging yourself will | * Performing a {{SAI|Shove}} will break the sanctuary effect of the person shoving. | ||
* Damaging yourself will break sanctuary. This includes the things listed below: | |||
* If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round. | * If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round. | ||
* If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round. | * If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round. | ||
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** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | ** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | ||
* {{SAI|Hypnotic Gaze}} does not break sanctuary. | * {{SAI|Hypnotic Gaze}} does not break sanctuary. | ||
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary. | * {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as you don't deal damage. | ||
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground. | ** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground. | ||
* {{SAI|Sleet Storm|c= | * {{SAI|Sleet Storm|c=16}} does not break sanctuary. | ||
* {{SAI|Moonbeam|c=16}} and {{SAI|Move Moonbeam}} does not break sanctuary even if you deal damage with it. | |||
* {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage when you succeed on saving throws. | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Sanctuary|long}} | * {{FRWiki|Sanctuary|long}} |