Talk:Sanctuary
Throwing Potion also end Sanctuary since you technically "damage" the potion bottle[edit source]
As the subject description
Spells effective against Sanctuary[edit source]
I just tried using Blight against an enemy under Sanctuary and it worked, note that Sanctuary was still active after the attack. Thorn Whip and Phantasmal Killer were also verified HotGithGF (talk) 00:53, 21 April 2025 (CEST)
- Yep! It looks like those three spells you mentioned are missing the IsHarmful spell flag so Sanctuary does not stop them from being targeted.
- The reverse is not true though. A creature protected by sanctuary will still break the effect when casting these spells (since dealing damage is another criteria for breaking sanctuary). NtCarlson (talk) 01:06, 21 April 2025 (CEST)
- After looking into this a little more, I produced a list of these sorts of damaging, single target spells which can bypass sanctuary. NtCarlson (talk) 01:22, 21 April 2025 (CEST)
- Good one, now the "needs verification" not only can be removed and the number of spells that bypass Sanctuary can be updated. HotGithGF (talk) 02:30, 21 April 2025 (CEST)
| Name | Type | Range/Area | Roll | Effect |
|---|---|---|---|---|
|
|
Action |
30 m / 100 ft
|
-
|
1d4 |
|
|
Level 5 spell |
Weapon
|
Normal weapon damage + 5d10 |
|
|
|
Level 4 spell |
4 m / 13 ft
|
2d8 (Per turn) |
|
|
|
Action |
1.5 m / 5 ft
|
Melee unarmed attack roll
|
3d6 + Strength modifier |
|
|
Level 6 spell |
18 m / 60 ft
|
6d10 |
|
|
|
Level 4 spell |
9 m / 30 ft
|
8d8 (64 against plants) |
|
|
|
Level 6 spell |
18 m / 60 ft
|
10d8 |
|
|
|
Action |
14 m / 47 ft
|
2d6 + 4 + 1d4 |
|
|
|
Action |
18 m / 60 ft
|
2d8 |
|
|
|
Action |
3 m / 10 ft
|
20 (To target) + 20 (To self) |
|
|
|
Level 4 spell |
1.5 m / 5 ft
|
-
|
2d8 (Against melee attackers) |
|
|
Level 4 spell |
1.5 m / 5 ft
|
-
|
2d8 (Against melee attackers) |
|
|
Level 5 spell |
18 m / 60 ft
|
-
|
3d8 |
|
|
Action |
30 m / 100 ft
|
8d10 |
|
|
|
Action |
18 m / 60 ft
|
2d6 + 1 + 2d6 + 1 |
|
|
|
Action |
18 m / 60 ft
|
-
|
1d4 (When hit by a melee attack) |
|
|
Action |
14 m / 47 ft
|
Ranged unarmed attack roll
|
1d4 + Dexterity modifier |
|
|
Action |
24 m / 80 ft
|
3d8 + 3 |
|
|
|
Level 6 spell |
60 m / 200 ft
|
8d8 |
|
|
|
Action |
30 m / 100 ft
|
12d6 |
|
|
|
Action |
18 m / 60 ft
|
3d8 |
|
|
|
Action |
18 m / 60 ft
|
6d6 (Per 500 gold) |
|
|
|
Action |
18 m / 60 ft
|
-
|
1d10 |
|
|
Action |
14 m / 47 ft
|
Ranged unarmed attack roll
|
1d4 + Dexterity modifier |
|
|
Level 6 spell |
18 m / 60 ft
|
2d10 (Conditional) |
|
|
|
Action |
12 m / 40 ft
|
Ranged unarmed attack roll
|
2d6 |
|
|
Action |
18 m / 60 ft
|
2d6 |
|
|
|
Action |
18 m / 60 ft
|
2d6 |
|
|
|
Level 6 spell |
1.5 m / 5 ft
|
10d6 |
|
|
|
Level 6 spell |
1.5 m / 5 ft
|
10d6 |
|
|
|
Action |
1.5 m / 5 ft
|
10d6 |
|
|
|
Action |
|
2d8 + Dexterity modifier |
|
|
|
Action |
9 m / 30 ft
|
-
|
1d4 (Per spell level) |
|
|
Cantrip |
9 m / 30 ft
|
-
|
1d6 |
|
|
Action |
18 m / 60 ft
|
-
|
2d8 |
|
|
Level 2 spell |
18 m / 60 ft
|
2d8 |
|
|
|
Level 6 spell |
18 m / 60 ft
|
-
|
3d8 + 1 + Spellcasting modifier |
|
|
Action |
6 m / 20 ft
|
Melee spell attack roll
|
1d6 |
|
|
Action |
18 m / 60 ft
|
Ranged weapon attack roll
|
2d4 + Strength modifier |
|
|
Level 3 spell |
18 m / 60 ft
|
-
|
2d6 (Conditional) |
|
|
Cantrip |
9 m / 30 ft
|
Melee spell attack roll
|
1d4 + Spellcasting modifier |
|
|
Level 6 spell |
18 m / 60 ft
|
6d10 |
|
|
|
Level 2 spell |
18 m / 60 ft
|
-
|
1d8 + 1 + Spellcasting modifier |
|
|
Level 2 spell |
18 m / 60 ft
|
-
|
1d8 + 1 + Spellcasting modifier |
|
|
Level 2 spell |
18 m / 60 ft
|
-
|
1d8 + 1 + Spellcasting modifier |
|
|
Level 2 spell |
18 m / 60 ft
|
-
|
1d8 + 1 + Spellcasting modifier |
|
|
Level 2 spell |
18 m / 60 ft
|
-
|
1d8 + 1 + Spellcasting modifier |
|
|
Level 2 spell |
18 m / 60 ft
|
-
|
1d8 + 1 + Spellcasting modifier |
|
|
Level 2 spell |
18 m / 60 ft
|
-
|
1d8 + 1 + Spellcasting modifier |
|
|
Action |
1.5 m / 5 ft
|
Melee unarmed attack roll
|
1d4 + Dexterity modifier + 4d6 (On a failed Constitution saving throw) |
Moonbeam and other bugs[edit source]
Should the fact that moonbeam does not break sanctuary go in bugs? Is it worth listing additional enemy attacks that can bypass it? Capranaut (talk) 18:25, 14 October 2025 (CEST)