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| description = Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them. | | description = Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them. | ||
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== Attacks == | == Attacks == | ||
{{Feature box| | {{Feature box|Bite (Mimic)}} | ||
}} | |||
{{Feature box| | {{Feature box|Pseudopod Lash}} | ||
}} | |||
== Tactics == | == Tactics == | ||
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts. | Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts. | ||
The best approach is to | The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their [[Pseudopod Lash]] attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in [[Grymforge]]). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their [[Bite (Mimic)|Bite]] attack. | ||
Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]] | Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]], Mimics are vulnerable to the many spells involving such [[Saving Throw|Saving Throws]]. | ||
They are also immune to being knocked [[Prone (Condition)|Prone]]. | They are also immune to being knocked [[Prone (Condition)|Prone]]. |