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Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.

About[edit | edit source]

Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.

Mimics can be found at the Grymforge and Moonrise Towers.

Attacks[edit | edit source]


Bite Bite

D8 Piercing.png 1d8 + 3 (4~11) Damage Types Piercing damage (Strength save to negate)

Bite a target and possibly swallow its weapon.

Thorn Whip.webp

Pseudopod Lash Pseudopod Lash

D6 Acid.png 2d6 + 3 (5~15) Damage Types Acid damage
  • Lash out with a tongue-like appendage to reduce the target's AC by 2 and pull it Range: 6 m / 20 ft closer.

Tactics[edit | edit source]

Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a Perception Skill Check at DC 20. If failed, that character will be Surprised as the fight starts.

The best approach is to get up close to a Mimic before it can use its Pseudopod Lash attack, which can fling someone to a swift end down a chasm in the case of the Mimics in Grymforge. It is also wise to keep extra weapons on hand in case a character has theirs eaten from their Bite attack or relying on your companions to kill the mimic to retrieve it from its corpse.

Because of their low Intelligence, Wisdom and Charisma they are vulnerable to spells involving such Saving Throws.

They are also immune to being knocked Prone.

Loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]