Mimic

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search

Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.

About[edit | edit source]

Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.

Mimics can be found at the Grymforge and Moonrise Towers.

Attacks[edit | edit source]

Bite.webp
D8 Piercing.png 1d8 + 3 (4~11) Damage TypesPiercing damage (Strength save to negate)

Bite a target and possibly swallow its weapon.

Thorn Whip.webp
D6 Acid.png 2d6 + 3 (5~15) Damage TypesAcid damage
  • Lash out with a tongue-like appendage to reduce the target's AC by 2 and pull it  Range: 6 m / 20 ft closer.

Tactics[edit | edit source]

Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a Perception Skill Check at DC 20. If failed, that character will be Surprised as the fight starts.

The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their Pseudopod Lash attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in Grymforge). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their Bite attack.

Because of their low Intelligence, Wisdom and Charisma, Mimics are vulnerable to the many spells involving such Saving Throws.

They are also immune to being knocked Prone.

Loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]