Ram (Hell Sphere): Difference between revisions

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(Created page with "{{ActionPage | description = Slam into an enemy creature or object. On a successful save, the target still takes half damage. | image = Ram.webp | summary = '''Ram''' is the Class Action found only on Hell Spheres. It allows the Hell Sphere to deal excellent {{DamageType|Fire}} damage to a target at the cost of a bonus action. | cost = bonus | damage = amount: 6d6, type: Fire | damage2 = | range = melee | save = DEX, half damage | additional = | used by creatures =...")
 
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{{ActionPage
{{ActionPage
| name = Ram
| description = Slam into an enemy creature or object. On a successful save, the target still takes half damage.
| description = Slam into an enemy creature or object. On a successful save, the target still takes half damage.
| image = Ram.webp
| image = Ram.webp
| controller icon = Ram Icon.webp
| icon = Ram Unfaded Icon.webp
| summary = '''Ram''' is the Class Action found only on [[Hell Sphere]]s. It allows the Hell Sphere to deal excellent {{DamageType|Fire}} damage to a target at the cost of a bonus action.
| summary = '''Ram''' is the Class Action found only on [[Hell Sphere]]s. It allows the Hell Sphere to deal excellent {{DamageType|Fire}} damage to a target at the cost of a bonus action.
| cost = bonus
| cost = bonus
| damage = amount: 6d6, type: Fire
| damage = 6d6
| damage2 =  
| damage type = Fire
| range = melee
| range = melee
| save = DEX, half damage
| save = DEX
| save dc = caster
| on save = Targets still take half damage.
| additional =  
| additional =  
| used by creatures = Hell Sphere
| used by creatures = Hell Sphere
| notes =
| notes =
}}
}}

Latest revision as of 07:59, 29 April 2024

Ram.webp

Ram is the Class Action found only on Hell Spheres. It allows the Hell Sphere to deal excellent Damage TypesFire damage to a target at the cost of a bonus action.

Description

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

Properties

Cost:
Bonus action
Damage:
D6 Fire.png 6d6 (6~36) Damage TypesFire damage
Details:
 Melee: 1.5 m / 5  ft
DEX Save (Spell save DC) (On Save: Targets still take half damage.)

How to learn

Used by creatures: Hell Sphere