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Ram (Hell Sphere): Difference between revisions
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{{ActionPage | {{ActionPage | ||
| name = Ram | |||
| description = Slam into an enemy creature or object. On a successful save, the target still takes half damage. | | description = Slam into an enemy creature or object. On a successful save, the target still takes half damage. | ||
| image = Ram.webp | | image = Ram.webp | ||
| controller icon = Ram Icon.webp | |||
| icon = Ram Unfaded Icon.webp | |||
| summary = '''Ram''' is the Class Action found only on [[Hell Sphere]]s. It allows the Hell Sphere to deal excellent {{DamageType|Fire}} damage to a target at the cost of a bonus action. | | summary = '''Ram''' is the Class Action found only on [[Hell Sphere]]s. It allows the Hell Sphere to deal excellent {{DamageType|Fire}} damage to a target at the cost of a bonus action. | ||
| cost = bonus | | cost = bonus |
Latest revision as of 06:59, 29 April 2024
Ram is the Class Action found only on Hell Spheres. It allows the Hell Sphere to deal excellent Fire damage to a target at the cost of a bonus action.
Description
Slam into an enemy creature or object. On a successful save, the target still takes half damage.
Properties
- Cost:
- Bonus action
- Damage:
- 6d6 (6~36) Fire
- Details:
- Melee: 1.5 m / 5 ft
- DEX Save (Spell save DC) (On Save: Targets still take half damage.)
How to learn
Used by creatures: Hell Sphere