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=== The Dawnmaster's Crest === | === The Dawnmaster's Crest === | ||
One way to acquire the Blood of Lathander is to acquire the [[Dawnmaster's Crest]]. To do this, the party can acquire three weapons: a mace, a warhammer, and a battleaxe. | One way to acquire the Blood of Lathander is to acquire the [[Dawnmaster's Crest]]. To do this, the party can acquire three weapons: a mace, a warhammer, and a battleaxe. The party can find ceremonial versions of all three items, but also simply use generic versions of the weapons (i.e. a [[Battleaxe]]) can be used. The type of weapon is the only thing that matters for them to be accepted for the puzzle. Completing the puzzle bestows the beneficial effect [[Morninglord's Radiance]] upon all members the party. Alternatively, passing a passive {{Ability check|Perception|10}} reveals the hidden chamber containing the crest, and a {{Ability check|Sleight of Hand|30}} can unlock it, bypassing the puzzle and the beneficial effect [[Morninglord's Radiance]] entirely. | ||
==== Ceremonial Mace ==== | ==== Ceremonial Mace ==== | ||
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==== Ceremonial Battleaxe ==== | ==== Ceremonial Battleaxe ==== | ||
[[File:Ceremonial Warhammer Wall Quest.jpg|thumb|The crack in the wall to the Battleaxe.]] | [[File:Ceremonial Warhammer Wall Quest.jpg|thumb|The crack in the wall to the Battleaxe.]] | ||
From the Kobold room, move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery. Once at the top of the rocks, jump across to the Monastery's roof. Move south-east to find an enchanted door {{Coords|95|46}}. The door can be lockpicked (DC 15) and the barricades jumped over. Otherwise, the wall to the south can be destroyed with force or bludgeoning damage {{Coords|106|38}}. Once inside, there is a [[Guardian of Faith]]. On the ground below it is the [[Ceremonial Battleaxe]]. Picking it up causes the Guardian to attack. | From the Kobold room, move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery. Once at the top of the rocks, jump across to the Monastery's roof. Move south-east to find an enchanted door {{Coords|95|46}}. The door can be lockpicked (DC 15) and the barricades jumped over. Otherwise, the wall to the south can be destroyed with force or bludgeoning damage {{Coords|106|38}}. Once inside, there is a [[Guardian of Faith (creature)|Guardian of Faith]]. On the ground below it is the [[Ceremonial Battleaxe]]. Picking it up causes the Guardian to attack. | ||
==== Ceremonial Warhammer ==== | ==== Ceremonial Warhammer ==== | ||
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The [[Ceremonial Warhammer]] is on the topmost floor of the Monastery, in the centre of a Giant Eagle's nest. There are two sets of Knotted Roots that can be climbed - one to the north {{Coords|54|55}} and one to the west {{Coords|89|41}}. | The [[Ceremonial Warhammer]] is on the topmost floor of the Monastery, in the centre of a Giant Eagle's nest. There are two sets of Knotted Roots that can be climbed - one to the north {{Coords|54|55}} and one to the west {{Coords|89|41}}. | ||
Once the party arrives on the roof, an eagle warns them off, requiring either a {{Ability check|Animal Handling|18}} or a [[Persuasion]] check (with [[Speak with Animals]] active). If the party succeeds, the [[Ancient Giant Eagle]] and [[Giant Eagle]] remain neutral, although they attack if the party moves too close to the nest. With the help of [[Fog Cloud]] or [[Darkness]] and [[Invisibility]], the party can sneak and grab the warhammer while the eagles are unaware. Alternatively, | Once the party arrives on the roof, an eagle warns them off, requiring either a {{Ability check|Animal Handling|18}} or a [[Persuasion]] check (with [[Speak with Animals]] active). If the party succeeds, the [[Ancient Giant Eagle]] and [[Giant Eagle]] remain neutral, although they attack if the party moves too close to the nest. With the help of [[Fog Cloud]] or [[Darkness]] and [[Invisibility]], the party can sneak and grab the warhammer while the eagles are unaware. Alternatively, the party can kill the giant eagles and pick up the warhammer after they are dead. | ||
==== Placing the weapons ==== | ==== Placing the weapons ==== | ||
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Once the weapons are placed on the correct table, a secret section of the wall opens up with a pouch that contains the Dawnmaster Crest. | Once the weapons are placed on the correct table, a secret section of the wall opens up with a pouch that contains the Dawnmaster Crest. Completing the puzzle bestows the beneficial effect [[Morninglord's Radiance]] upon all members the party. | ||
=== The Githyanki Crèche === | === The Githyanki Crèche === | ||
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==== Taking the Mace by Force ==== | ==== Taking the Mace by Force ==== | ||
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever | If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever party member grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ([[Misty Step]] or [[Dimension Door]] work here). Alternatively, the party can destroy the energy source {{coords|1063|-788}} below the platform that is powering the forcefield. If the Solar Machines are destroyed the creche will still be intact, otherwise the creche will destroyed by the blast. Some companions who get stuck in the blast have unique dialogue afterwards. | ||
{{clear}} | {{clear}} | ||
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== Notes == | == Notes == | ||
{{notelist}} | {{notelist}} | ||
{{NavQuests/Act One}} | {{NavQuests/Act One}} | ||
[[Category:Quests]] | [[Category:Quests]] |