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edits→Chambers of Wyrmway: typo & format
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Part of the trial is proving that you are a worthy champion to speak with Ansur, to prove yourself, you must pass 4 trials of Courage, Insight, Strategy and Justice. Failing one of the trials would cause you to face hostility. | Part of the trial is proving that you are a worthy champion to speak with Ansur, to prove yourself, you must pass 4 trials of Courage, Insight, Strategy and Justice. Failing one of the trials would cause you to face hostility. | ||
'''Note''': You are always awarded XP at the end of the trials whether you fight hostiles | '''Note''': You are always awarded XP and allowed to proceed to [[The Dragon's Sanctum]] at the end of the trials whether you successfully complete all the trials or fail and fight the hostiles. | ||
=== Failing a Trial === | |||
If the party fails any trial, they will be attacked by five groups of undead, one wave in each Chamber and another in the central area. Once all of the undead have been dispatched, the party is allowed to proceed in spite of its failure, and without needing to complete any remaining trials. Interestingly, failing a challenge is the only way to obtain [[Journal of Past Adventurers N°5]] and find out what happened to your predecessors. The hostiles to be fought consist of: | |||
*4 [[Fallen Champion]] | |||
*7 [[Fallen Wizard]] | |||
*15 [[Fallen Ranger]] | |||
*16 [[Fallen Fighter]] | |||
=== Chamber of Justice === | === Chamber of Justice === | ||
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*[[Water Elemental]]s | *[[Water Elemental]]s | ||
*[[Water Myrmidon]]s | *[[Water Myrmidon]]s | ||
*[[Fallen Champion]]s | |||
*[[Fallen Wizard]]s | |||
*[[Fallen Ranger]]s | |||
*[[Fallen Fighter]]s | |||
[[Category: Locations]] | [[Category: Locations]] | ||
[[Category: Act Three Locations]] | [[Category: Act Three Locations]] |