Wyrmway: Difference between revisions

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The '''Wyrmway''' is a [[Location]] a hidden location found in [[Wyrm's Rock Prison]] in [[Act Three]].   
The '''Wyrmway''' is a [[Location]] a hidden location found in [[Wyrm's Rock Prison]] in [[Act Three]].   


There are four trials that you must complete to open the [[The Dragon's Sanctum|Dragon's Sanctum]] where [[Ansur]], a Bronze Dragon, resides.
There are four trials that the party must complete to open the [[The Dragon's Sanctum|Dragon's Sanctum]] where [[Ansur]], a Bronze Dragon, resides.


== Entering Wyrmway ==
== Entering Wyrmway ==
The entrance is hidden in a passage in the Wyrm's Rock Prison's western block, where two dragon head torches can be found. You can gain access to the secret passage by first hitting both dragon head torches with any source of{{DamageType|Lightning}} damage such as [[Shocking Grasp]] or [[Lightning Arrow|Lightning Arrows]] and then use them. Alternatively, the Mousehole to Wyrm Rock's Cells, located on the western shore of [[Wyrm's Rock Fortress]], can be used. The secret passage can also be opened by sending your [[Mage Hand|mage hand]] through the mousehole and placing it behind the wall between the two dragon torches on the Wyrmway side. Then simply using the dragon torches with a character on the Wyrm Rock Prison side will open the wall passage. It works if the dragon head torches shine blue. Moving away the mage hand will close the passage.
The entrance is hidden in a passage in the Wyrm's Rock Prison's western block, where two dragon head torches can be found. The party can gain access to the secret passage by first hitting both dragon head torches with any source of{{DamageType|Lightning}} damage such as [[Shocking Grasp]] or [[Lightning Arrow|Lightning Arrows]] and then use them. Alternatively, the Mousehole to Wyrm Rock's Cells, located on the western shore of [[Wyrm's Rock Fortress]], can be used. The secret passage can also be opened by sending your [[Mage Hand|mage hand]] through the mousehole and placing it behind the wall between the two dragon torches on the Wyrmway side. Then simply using the dragon torches with a character on the Wyrm Rock Prison side will open the wall passage. It works if the dragon head torches shine blue. Moving away the mage hand will close the passage.


== Chambers of Wyrmway ==
== Chambers of Wyrmway ==
Part of the trial is proving that you are a worthy champion to speak with Ansur, to prove yourself, you must pass 4 trials of Courage, Insight, Strategy and Justice. Failing one of the trials would cause you to face hostility.
Part of the trial is proving that the party are worthy to speak with Ansur, to prove this, the party must pass four trials of Courage, Insight, Strategy and Justice. Failing one of the trials would cause the party to face hostilities.


'''Note''': You are always awarded XP and allowed to proceed to [[The Dragon's Sanctum]] at the end of the trials whether you successfully complete all the trials or fail and fight the hostiles.
'''Note''': You are always awarded XP and allowed to proceed to [[The Dragon's Sanctum]] at the end of the trials whether you successfully complete all the trials or fail and fight the hostiles.


=== Failing a Trial ===
=== Failing a Trial ===
If the party fails any trial, they will be attacked by five groups of undead, one wave in each Chamber and another in the central area. Once all of the undead have been dispatched, the party is allowed to proceed in spite of its failure, and without needing to complete any remaining trials. Interestingly, failing a challenge is the only way to obtain [[Journal of Past Adventurers N°5]] and find out what happened to your predecessors. The hostiles to be fought consist of:
If the party fails any trial, they will be attacked by five groups of undead, one wave in each Chamber and another in the central area. Once all of the undead have been dispatched, the party is allowed to proceed in spite of its failure, and without needing to complete any remaining trials. Failing a challenge is the only way to obtain [[Journal of Past Adventurers N°5]] and find out what happened to your predecessors. The hostiles to be fought consist of:
*4 [[Fallen Champion]]
*4 [[Fallen Champion]]
*7 [[Fallen Wizard]]
*7 [[Fallen Wizard]]
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[[File:Balduran Statue2.webp|Statue of Balduran|thumb]]This trial takes place in the far left area, with no door.
[[File:Balduran Statue2.webp|Statue of Balduran|thumb]]This trial takes place in the far left area, with no door.


In this trial you need to remove a dishonorable judge and give the right punishment to the crime, the crime is shown in paintings starting from "The Apple" and ending with "The Judgement", the paintings depict a man who steals an apple to feed urchin children and went on beyond to steal an artifact, chased around Baldur's Gate and being judged with a punishment.
In this trial the party need to remove a dishonorable judge and give the right punishment to the crime, the crime is shown in paintings starting from "The Apple" and ending with "The Judgement", the paintings depict a man who steals an apple to feed urchin children and went on beyond to steal an artifact, chased around Baldur's Gate and being judged with a punishment.


The Judge is in the middle of the shrouded area, and is dishonorable and must be removed with magic as it is invulnerable to all damage sources and cannot be pushed (physically or magically).
The Judge is in the middle of the shrouded area, and is dishonorable and must be removed with magic as it is invulnerable to all damage sources and cannot be pushed (physically or magically).
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* {{SAI|Turn Undead}}
* {{SAI|Turn Undead}}
* [[Control Undead]]
* [[Control Undead]]
*Methods that Control Undead
* Methods that Control Undead
*{{SAI|Displace}} ''(teleport the judge anywhere outside the circle)''
* {{SAI|Displace}} ''(teleport the judge anywhere outside the circle)''
*{{SAI|Spirit Guardians}} and {{SAI|Moonbeam}} ''(push the judge out with the damage field avoidance behavior)''
* {{SAI|Spirit Guardians}} and {{SAI|Moonbeam}} ''(push the judge out with the damage field avoidance behavior)''


When he is removed, the shadows are lifted, and the 3 shadowed paintings can be picked up or inspected. The 3 paintings are named "The Cell", "Freedom", and "The Hanging"; the paintings represent the final judgement for the crime. One of them must be placed on the Empty Niche found at the center of the room.
When he is removed, the shadows are lifted, and the 3 shadowed paintings can be picked up or inspected. The 3 paintings are named "The Cell", "Freedom", and "The Hanging"; the paintings represent the final judgement for the crime. One of them must be placed on the Empty Niche found at the center of the room.


'''To solve the trial, the sentence needs to be proportional to the crime. Place "The Cell" painting on the Empty Niche.'''
To solve the trial, the sentence needs to be proportional to the crime. Placing "The Cell" painting on the Empty Niche solves the trial.  


Inserting "Freedom" or "The Hanging" into the niche fails the trial and summons a horde of skeletons.
Inserting "Freedom" or "The Hanging" into the niche fails the trial and summons a horde of skeletons.
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