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Demonspirit (Condition): Difference between revisions
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HiddenDragon (talk | contribs) m (HiddenDragon moved page Demonspirit Aura (Condition) to Demonspirit (Condition) over redirect) |
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*Affected entity's summoned creature has [[Resistance]] to all damage except {{DamageType|Psychic}}. | *Affected entity's summoned creature has [[Resistance]] to all damage except {{DamageType|Psychic}}. | ||
*At the start of the summoned creature's turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]]. | *At the start of the summoned creature's turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]]. | ||
| stack id =MAG_ZHENTARIM_DEMONSPIRIT| tick type =start turn| notes = | |||
| condition = Demonspirit Madness | |||
| condition save = WIS | |||
| condition dc = 10 | |||
| condition duration = 1 | |||
}} | }} | ||
== Notes == | == Notes == | ||
* The summon itself is the one that gets this buff. | * The summon itself is the one that gets this buff. | ||
* If the summon fails the Wisdom Saving Throw, it will get the condition {{cond|Demonspirit Madness}} | * If the summon fails the Wisdom Saving Throw, it will get the condition {{cond|Demonspirit Madness}} | ||
Latest revision as of 18:32, 13 May 2024
- Affected entity's summoned creature has Resistance to all damage except Psychic.
- At the start of the summoned creature's turn, it must succeed a Wisdom saving throw or be driven Mad.
Properties
MAG_ZHENTARIM_DEMONSPIRIT
: start of turn
Condition: Demonspirit Madness
Duration: 1 turn
DC 10 Wisdom saving throw
- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
Conditions with the same stack ID
Conditions with the stack ID MAG_ZHENTARIM_DEMONSPIRIT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Demonspirit
Notes[edit | edit source]
- The summon itself is the one that gets this buff.
- If the summon fails the Wisdom Saving Throw, it will get the condition