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[[File:High Hall Allies Quest.jpg|thumb|380px|The party's allies have gathered to fight the Absolute.]] | |||
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[[File:Gather Your Allies Class Action Icon.webp|left|70px]] | |||
'''Gather Your Allies''' is a main [[Quest]] spanning all three Acts of Baldur's Gate 3. It is obtained in [[Act One]] and completed in [[Act Three]]. Its objectives are completed as various quests are completed during the campaign. | '''Gather Your Allies''' is a main [[Quest]] spanning all three Acts of Baldur's Gate 3. It is obtained in [[Act One]] and completed in [[Act Three]]. Its objectives are completed as various quests are completed during the campaign. | ||
{{TOC|limit=2}} | |||
{{ | |||
== Objectives == | == Objectives == | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
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</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | <div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | ||
<div style="font-weight: bold; line-height: 1.6;">Quest | <div style="font-weight: bold; line-height: 1.6;">Quest Complete</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all. | * The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all. | ||
</div></div> | </div></div> | ||
== Walkthrough == | == Walkthrough == | ||
Note that objectives for this quest are | Note that some objectives for this quest are mutually exclusive. For example, siding with [[Nine-Fingers Keene]] during [[Aid the Underduke]] will lock you out of being able to ally with the [[Zhentarim]] in the same playthrough. | ||
=== Companions === | === Companions === | ||
Line 81: | Line 81: | ||
=== Volo === | === Volo === | ||
[[Volo]] | <div style="padding 10px;"> | ||
[[File:Volo's Guide to Monsters Icon.webp|thumb|130px|'''[[Volo's Guide to Monsters]]''':<br> +2 to Attack Rolls, Saving Throws and Ability Checks.]] | |||
[[File:Portrait Volo.png|left|thumb|130px|<p class="center">[[Volo]]]]</p> | |||
===To recruit [[Volo]] as an ally:=== | |||
*During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]]. | |||
*During Act Three, Volo is encountered again near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp. | |||
</div> | |||
{{clear}} | |||
=== Auntie Ethel === | === Auntie Ethel === | ||
[[Auntie Ethel]] | <div style="padding 10px;"> | ||
[[File:Veil of the Weird Icon.webp|thumb|130px|'''[[Veil of the Weird]]:'''<br>Channel Auntie Ethel's magic to render 5 creatures within range Invisible.]] | |||
[[File:Portrait Auntie Ethel.png|left|thumb|130px|<p class="center">[[Auntie Ethel]]]]</p> | |||
===To recruit [[Auntie Ethel]] as an ally:=== | |||
* Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. | |||
* If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events. | |||
</div> | |||
{{clear}} | |||
=== Halsin === | === Halsin === | ||
<div style="padding 10px;"> | |||
[[File:Spirit of the Land Icon.webp|thumb|130px|'''[[Spirit of the Land]]''':<br>Affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]].]] | |||
[[File:Portrait Halsin.png|left|thumb|130px|<p class="center">[[Halsin]]]]</p> | |||
===To recruit [[Halsin]] as an ally:=== | |||
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive. | |||
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]]. | |||
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]]. | |||
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] and [[Lift the Shadow Curse]] must be completed. Halsin will then join your party as a permanent companion. | |||
* Note: Halsin must have been fully recruited (by having been added to the party once) to receive this boon. | |||
</div> | |||
{{clear}} | |||
=== Arabella === | === Arabella === | ||
To recruit [[Arabella]] as an ally, Save the Refugees | <div style="padding 10px;"> | ||
[[File:Freedom of Movement Icon.webp|thumb|130px|'''[[Weavewalker]]''':<br>One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities [[Freedom of Movement]].]] | |||
=== Dammon === | [[File:Portrait Arabella.png|left|thumb|130px|<p class="center">[[Arabella]]]]</p> | ||
===To recruit [[Arabella]] as an ally:=== | |||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | |||
* In Act Two, complete [[Find Arabella's Parents]]. | |||
* (Optional) In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party. | |||
</div> | |||
{{clear}} | |||
=== Dammon/Owlbear === | |||
<div style="padding 10px;"> | |||
[[File:Battle-Ready Owlbear Icon.webp|thumb|130px|'''[[Battle-Ready Owlbear]]''':<br>Summon your [[Armoured Owlbear|owlbear cub]], all grown up and ready to rage; in full armour.]] | |||
[[File:Portrait Dammon.png|left|thumb|130px|<p class="center">[[Dammon]]]]</p> | |||
===To recruit [[Dammon]]/[[Owlbear Cub]] as an ally:=== | |||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | |||
* In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp. | |||
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]]. | |||
* In Act Two, make sure [[Dame Aylin]] is not sacrificed. | |||
</div> | |||
{{clear}} | |||
=== Mol === | === Mol === | ||
To recruit [[Mol]] as an ally, Save the Refugees | <div style="padding 10px;"> | ||
[[File:Rays of Fire Icon.webp|thumb|130px|'''[[Fetcher's Favour]]''':<br>Affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s.]] | |||
[[File:Portrait Mol.png|left|thumb|130px|<p class="center">[[Mol]]]]</p> | |||
===To recruit [[Mol]] as an ally:=== | |||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | |||
* In Act Three, find Mol in the Guildhall and learn about her contract with [[Raphael]]. If her contract is stolen from the [[House of Hope]], she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death cannot be mentioned, and a successful Persuasion Check must be passed. | |||
* Note: As a Warlock, a Warlock specific dialogue choice will be in place of the skill check. | |||
</div> | |||
{{clear}} | |||
=== Yurgir === | === Yurgir === | ||
[[Yurgir]] | <div style="padding 10px;"> | ||
[[File:Hellstalker Yurgir Icon.webp|thumb|130px|'''[[Hellstalker Yurgir]]''':<br>Summon Yurgir to join your side in battle.]] | |||
[[File:Portrait Yurgir.png|left|thumb|130px|<p class="center">[[Yurgir]]]]</p> | |||
===To recruit [[Yurgir]] as an ally:=== | |||
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]]. | |||
*He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. | |||
</div> | |||
{{clear}} | |||
=== Mizora === | === Mizora === | ||
To recruit [[Mizora]], | <div style="padding 10px;"> | ||
[[File:Mizora, Agent of Avernus Icon.webp|thumb|130px|'''[[Mizora, Agent of Avernus]]''':<br>Summon Mizora to join your side in battle.]] | |||
[[File:Portrait Mizora.png|left|thumb|130px|<p class="center">[[Mizora]]]]</p> | |||
===To recruit [[Mizora]] as an ally:=== | |||
* In Act Two, complete [[The Blade of Frontiers]] by saving Mizora in the [[Mind Flayer Colony]]. | |||
* In Act Three, speak with Mizora at [[Wyrm's Rock]] as part of [[The Grand Duke]]. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight. IMPORTANT: she only shows up if you also keep Wyll's pact intact. If you break the pact, the dialogue will appear, however she will not join you for the final fight. | |||
</div> | |||
{{clear}} | |||
=== Isobel === | === Isobel === | ||
To recruit [[Isobel]] as an ally, [[Resolve the Abduction]] | <div style="padding 10px;"> | ||
[[File:Balm of the Moonmaiden Icon.webp|thumb|130px|'''[[Balm of the Moonmaiden]]''':<br>Heal 14d6 up to 6 nearby allies.]] | |||
[[File:Portrait Isobel.png|left|thumb|130px|<p class="center">[[Isobel]]]]</p> | |||
===To recruit [[Isobel]] as an ally:=== | |||
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death. | |||
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. | |||
* In Act Three, complete Find the Nightsong with Dame Aylin free. | |||
</div> | |||
{{clear}} | |||
=== Dame Aylin === | === Dame Aylin === | ||
To recruit [[Dame | <div style="padding 10px;"> | ||
[[File:Sword of the Silverlight Icon.webp|thumb|130px|'''[[Sword of the Silverlight]]''':<br>Summon Dame Aylin, to join your side in battle.]] | |||
[[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p> | |||
===To recruit [[Dame Aylin]] as an ally:=== | |||
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. | |||
* In Act Three, complete Find the Nightsong with Dame Aylin free. | |||
</div> | |||
{{clear}} | |||
=== Jaheira === | === Jaheira === | ||
[[Jaheira]] | <div style="padding 10px;"> | ||
[[File:Silver Harp Squadron Icon.webp|thumb|130px| '''[[Silver Harp Squadron]]''':<br>Summon 3 elite Harper archers, to join your side in battle.]] | |||
[[File:Portrait Jaheira.png|left|thumb|130px|<p class="center">[[Jaheira]]]]</p> | |||
===To recruit [[Jaheira]] as an ally:=== | |||
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party. | |||
</div> | |||
{{clear}} | |||
=== Valeria === | === Valeria === | ||
[[ | <div style="padding 10px;"> | ||
[[File:The Watch Icon.webp|thumb|130px|'''[[The Watch]]''':<br>Summon three City Watch great weapon fighters.]] | |||
[[File:Portrait Valeria.png|left|thumb|130px|<p class="center">[[Valeria]]]]</p> | |||
===To recruit [[Valeria]] as an ally:=== | |||
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. | |||
</div> | |||
{{clear}} | |||
=== Rolan === | |||
<div style="padding 10px;"> | |||
[[File:Rolan's Firestorm Icon.webp|thumb|130px|'''[[Rolan's Firestorm]]''':<br>Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.]] | |||
[[File:Portrait Rolan.png|left|thumb|130px|<p class="center">[[Rolan]]]]</p> | |||
===To recruit [[Rolan]] as an ally:=== | |||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings OR tell Rolan to leave the Grove before you attack it with Minthara. | |||
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]], then complete [[Find Rolan in the Shadows]] by saving Rolan. Rescue his sister [[Lia]] and his brother [[Cal]] from [[Moonrise Towers Prison]]. | |||
* In Act Three, Rolan is found in [[Sorcerous Sundries]]. Complete [[Find the Nightsong]] by siding with [[Dame Aylin]] against [[Lorroakan]] to have Rolan take over [[Ramazith's Tower]]. Note: if his brother and sister are not rescued in Act Two, he will still be here, but will not side with you. | |||
</div> | |||
{{clear}} | |||
=== Lorroakan === | === Lorroakan === | ||
[[Lorroakan]] | <div style="padding 10px;"> | ||
[[File:Lorroakan's Firestorm Icon.webp|thumb|130px|'''[[Lorroakan's Firestorm]]''':<br>Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.]] | |||
[[File:Portrait Lorroakan.png|left|thumb|130px|<p class="center">[[Lorroakan]]]]</p> | |||
===To recruit [[Lorroakan]] as an ally:=== | |||
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. | |||
* In Act Three, complete [[Find the Nightsong]] by helping Lorroakan capture [[Dame Aylin]]. | |||
</div> | |||
{{clear}} | |||
=== Ulder Ravengard === | |||
<div style="padding 10px;"> | |||
[[File:Rally Icon.png|thumb|130px|'''[[Rallied (Endgame)|Rallied]]''':<br>Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.]] | |||
[[File:Portrait Ulder.png|left|thumb|130px|<p class="center">[[Ulder Ravengard]]]]</p> | |||
=== | ===To recruit [[Ulder Ravengard]] as an ally:=== | ||
[[Ulder Ravengard | * In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison, you can heal the duke before the spiders appear and when they appear use {{SAI|Dimension Door}} to get him next to the exit. | ||
</div> | |||
{{clear}} | |||
=== Counsellor Florrick === | === Counsellor Florrick === | ||
Florrick | <div style="padding 10px;"> | ||
[[File:Florrick's Cohort Icon.webp|thumb|130px|'''[[Florrick's Cohort]]''':<br>Summon 3 highly defensive melee fighters that utilize reach.]] | |||
[[File:Portrait Counsellor Florrick.png|left|thumb|130px|<p class="center">[[Counsellor Florrick]]]]</p> | |||
===To recruit [[Counsellor Florrick]] as an ally:=== | |||
* In Act One, rescue her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]]. | |||
* In Act Three, free her from [[Wyrm's Rock Prison]] to complete [[Free Counsellor Florrick]]. | |||
</div> | |||
{{clear}} | |||
=== | === Nine-Fingers Keene === | ||
<div style="padding 10px;"> | |||
[[File:Guildmaster Keene's Fixers Icon.webp|thumb|130px|'''[[Guildmaster Keene's Fixers]]''':<br>Summon two elite assassin mercenaries.]] | |||
[[File:Portrait Keene.png|left|thumb|130px|<p class="center">[[Nine-Fingers Keene]]]]</p> | |||
===To recruit [[Nine-Fingers Keene]] as an ally:=== | |||
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene alive. | |||
</div> | |||
{{clear}} | |||
=== Zhentarim === | === Zhentarim === | ||
<div style="padding 10px;"> | |||
[[File:Black Fist Enforcers Icon.webp|thumb|130px|'''[[Black Fist Enforcers]]''': Summon two elite assassin mercenaries from the Zhentarim's ranks.]] | |||
[[File:Zhentarim.webp|left|thumb|130px|<p class="center">[[Zhentarim]]]]</p> | |||
===To recruit the [[Zhentarim]] as an ally:=== | |||
* In Act Three, overthrow the Guild during [[Aid the Underduke]]. | |||
</div> | |||
{{clear}} | |||
=== Wulbren === | === Wulbren === | ||
<div style="padding 10px;"> | |||
[[File:Ironhand Grenadiers Icon.webp|thumb|130px|'''[[Ironhand Grenadiers]]''':<br>Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.]] | |||
[[File:Portrait Wulbren.png|left|thumb|130px|<p class="center">[[Wulbren]]]]</p> | |||
===To recruit [[Wulbren]] as an ally:=== | |||
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved. | |||
* In Act Three, complete [[Deal with the Gnomes]] and [[Avenge the Ironhands]] with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated. | |||
</div> | |||
{{clear}} | |||
=== Barcus === | === Barcus === | ||
<div style="padding 10px;"> | |||
[[File:Ironhand Grenadiers Icon.webp|thumb|130px|'''[[Ironhand Grenadiers]]''':<br>Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.]] | |||
[[File:Portrait Barcus Wroot.png|left|thumb|130px|<p class="center">[[Barcus]]]]</p> | |||
===To recruit [[Barcus]] as an ally:=== | |||
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive. | |||
* In Act Two, complete [[Save the Grymforge Gnomes]] and [[Rescue Wulbren]] with Wulbren saved. | |||
* In Act Three, complete [[Deal with the Gnomes]], [[Avenge the Ironhands]], and [[Save the Gondians]] with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader. | |||
</div> | |||
{{clear}} | |||
=== Ulma === | === Ulma === | ||
[[Ulma]] | <div style="padding 10px;"> | ||
[[File:Gur Huntwardens Icon.webp|thumb|130px|'''[[Gur Huntwardens]]''':<br>Summon two Gur warriors and a Sharpshooter.]] | |||
[[File:Portrait Ulma.png|left|thumb|130px|<p class="center">[[Ulma]]]]</p> | |||
===To recruit [[Ulma]] as an ally:=== | |||
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual. The Gur are grateful and agree to help during the final fight. | |||
</div> | |||
{{clear}} | |||
=== Astarion === | === Astarion === | ||
<div style="padding 10px;"> | |||
[[File:Retinue of the Vampire Lord Icon.webp|thumb|130px|'''[[Retinue of the Vampire Lord]]''':<br>Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]].]] | |||
[[File:Portrait Astarion.png|left|thumb|130px|<p class="center">[[Astarion]]]]</p> | |||
===To recruit [[Astarion]] as an ally:=== | |||
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire. | |||
</div> | |||
{{clear}} | |||
=== Kith'rak Voss === | === Kith'rak Voss === | ||
[[Kith'rak Voss]] | <div style="padding 10px;"> | ||
[[File:Wall of Fire Icon.webp|thumb|130px|'''[[Kith'raki Inferno]]''':<br>Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 {{DamageType|Fire}} dmg.]] | |||
[[File:Portrait Kith'rak Voss.png|left|thumb|130px|<p class="center">[[Kith'rak Voss]]]]</p> | |||
===To recruit [[Kith'rak Voss]] as an ally:=== | |||
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]]. | |||
* As long as you progress Help Kith'rak Voss to the point where he asks for you to retrieve the Orphic Hammer, you can still recruit him even if you do not free Orpheus. To do so, you need to succeed on a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} when he confronts you at the start of the final conflict. If your main character is a Mind Flayer, then an additional {{Ability check|Persuasion|25}} or {{Ability check|Intimidation|25}} must be succeeded before the above ability checks. | |||
</div> | |||
{{clear}} | |||
=== Viconia === | === Viconia === | ||
[[Viconia | <div style="padding 10px;"> | ||
[[File:Nightbringer's Shadow Adepts Icon.webp|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''':<br>Summon two Sharran Novices and two Sharran Fidelians.]] | |||
[[File:Portrait_Viconia.png|left|thumb|130px|<p class="center">[[Viconia]]]]</p> | |||
===To recruit [[Viconia]] as an ally:=== | |||
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. | |||
* In Act Three, complete [[Investigate the House of Grief]] and [[Surrender Shadowheart to Viconia]] by betraying Shadowheart and turning her over to Viconia. | |||
</div> | |||
{{clear}} | |||
=== Shadowheart === | === Shadowheart === | ||
<div style="padding 10px;"> | |||
[[File:Nightbringer's Shadow Adepts Icon.webp|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''':<br>Summon two Sharran Novices and two Sharran Fidelians.]] | |||
[[File:Portrait Shadowheart.png|left|thumb|130px|<p class="center">[[Shadowheart]]]]</p> | |||
===To recruit [[Shadowheart]] as an ally:=== | |||
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]]. | |||
* In Act Three, complete [[Investigate the House of Grief]] by helping Shadowheart overthrow [[Viconia DeVir]] to become the leader of the Sharran cloister. | |||
</div> | |||
{{clear}} | |||
=== Bhaal === | === Bhaal === | ||
Bhaal | <div style="padding 10px;"> | ||
[[File:A Most Bloody Inheritance Condition Icon.webp|thumb|130px|'''[[A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance]]''':<br>The Dread Lord Bhaal looks favourably on his chosen. You can cast {{SmIconLink|Generic Intent Control Icon.png|Stunning Gaze}} and your [[Critical Hit]] [[Attack Roll]] requirement is reduced by 2. This effect can stack.]] | |||
[[File:Portrait Bhaal.png|left|thumb|130px|<p class="center">[[Bhaal]]]]</p> | |||
===To recruit [[Bhaal]] as an ally:=== | |||
* In Act Three, defeat [[Orin]] and choose to become Bhaal's Chosen. | |||
* Must be a [[Dark Urge]] Origin. | |||
</div> | |||
{{clear}} | |||
=== Zevlor === | === Zevlor === | ||
<div style="padding 10px;"> | |||
[[File:Hellrider Platoon Icon.webp|thumb|130px|'''[[Hellrider Platoon]]''':<br>Summon Zevlor and a Paladin and a Cleric.]] | |||
[[File:Portrait Zevlor.png|left|thumb|130px|<p class="center">[[Zevlor]]]]</p> | |||
===To recruit [[Zevlor]] as an ally:=== | |||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | |||
* In Act Two, complete [[Find Zevlor]] by freeing him from the pod in the [[Mind Flayer Colony]]. | |||
* This currently has no journal entry. | |||
</div> | |||
{{clear}} | |||
=== Strange Ox === | |||
<div style="padding 10px;"> | |||
[[File:Generic Summon Icon.webp|thumb|130px|'''[[An Apple a Day]]''':<br>Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.]] | |||
[[File:Portrait Ox.png|left|thumb|130px|<p class="center">[[Strange Ox]]]]</p> | |||
===To recruit [[Strange Ox]] as an ally:=== | |||
* Don't attack it during Act One or Two. | |||
* In Act Three, complete [[Help the Devilish Ox]] by smuggling the ox into the [[Lower City]]. | |||
</div> | |||
{{clear}} | |||
== Results == | == Results == | ||
After | [[File:Netherese Orb Blast Icon.webp|130px|thumb|[[Netherese Orb Blast]]: Gale can also blow himself up]] | ||
*After completing [[Free Orpheus]], the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill [[Gather Your Allies (Class Action)]] which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the [[High Hall]], where they give a short dialogue line of support. | |||
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== Notes == | |||
* Volo's passive buff, '''Volo's Guide to Monsters''', is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game. | |||
* Despite the Gondians being mentioned in the journal entry, saving them does not provide any benefit to the party. However, there is summon dialogue for a Gondian Steel Watcher in the game files, so this may bugged or unfinished content. | |||
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{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |