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__NOTOC__ | __NOTOC__ | ||
{| class="wikitable nomobile" | {| class="wikitable nomobile" style="max-width: 66em;" | ||
|+ Monk Class Progression | |+ Monk Class Progression | ||
! style="width: 4%;" | Level | ! style="width: 4%;" | Level | ||
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! style="width: 4%;" | {{Resource | ki | forceplural=yes}} | ! style="width: 4%;" | {{Resource | ki | forceplural=yes}} | ||
! style="width: 4%;" | Martial Arts | ! style="width: 4%;" | Martial Arts | ||
! style="width: | ! style="width: 11%;" | Unarmoured Movement | ||
|- | |- | ||
! [[#Level 1|1st]] | ! [[#Level 1|1st]] | ||
| rowspan="4" style="text-align: center;" | +2 | | rowspan="4" style="text-align: center;" | +2 | ||
| {{ | | {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}} | ||
| style="text-align: center;" | 2 | | style="text-align: center;" | 2 | ||
| rowspan="2" style="text-align: center;" | 1d4 | | rowspan="2" style="text-align: center;" | 1d4 | ||
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|- | |- | ||
! [[#Level 2|2nd]] | ! [[#Level 2|2nd]] | ||
| {{ | | {{Pass|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft | | rowspan="4" style="text-align: center;" | + 3 m / 10 ft | ||
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|- | |- | ||
! [[#Level 4|4th]] | ! [[#Level 4|4th]] | ||
| {{SAI|Feats|Feat}}, {{ | | {{SAI|Feats|Feat}}, {{Pass|Slow Fall|size=25}} | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
|- | |- | ||
! [[#Level 5|5th]] | ! [[#Level 5|5th]] | ||
| rowspan="4" style="text-align: center;" | +3 | | rowspan="4" style="text-align: center;" | +3 | ||
| {{ | | {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}} | ||
| style="text-align: center;" | 6 | | style="text-align: center;" | 6 | ||
|- | |- | ||
! [[#Level 6|6th]] | ! [[#Level 6|6th]] | ||
| {{ | | {{Pass|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Unarmoured Movement|Improved Unarmoured Movement}} | ||
| style="text-align: center;" | 7 | | style="text-align: center;" | 7 | ||
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft | | rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft | ||
|- | |- | ||
! [[#Level 7|7th]] | ! [[#Level 7|7th]] | ||
| {{ | | {{Pass|Evasion}}, {{Pass|Stillness of Mind}} | ||
| style="text-align: center;" | 8 | | style="text-align: center;" | 8 | ||
|- | |- | ||
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! [[#Level 9|9th]] | ! [[#Level 9|9th]] | ||
| rowspan="4" style="text-align: center;" | +4 | | rowspan="4" style="text-align: center;" | +4 | ||
| {{ | | {{Pass|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]] | ||
| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
| rowspan="4" style="text-align: center;" | 1d8 | | rowspan="4" style="text-align: center;" | 1d8 | ||
|- | |- | ||
! [[#Level 10|10th]] | ! [[#Level 10|10th]] | ||
| {{ | | {{Pass|Purity of Body}},{{Pass|Unarmoured Movement|Improved Unarmoured Movement}} | ||
| style="text-align: center;" | 11 | | style="text-align: center;" | 11 | ||
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft | | rowspan="3" style="text-align: center;" | + 6 m / 20 ft | ||
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: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | : {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | ||
; Monk Weapons | ; Monk Weapons | ||
: Monk Weapons are melee weapons | : Monk Weapons are melee weapons the Monk has [[Proficiency]] with, and which don't have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons. | ||
; Skills with proficiency (Choose 2) | ; Skills with proficiency (Choose 2) | ||
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}} | : {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}} | ||
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; Martial Arts | ; Martial Arts | ||
:; {{ | :; {{Pass|Martial Arts: Dextrous Attacks|w=40}} | ||
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher. | :: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher. | ||
:; {{ | :; {{Pass|Martial Arts: Deft Strikes|w=40}} | ||
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | :: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | ||
:; {{ | :; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}} | ||
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}. | :: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}} | ||
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not combine with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]]. | : Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not combine with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]]. | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Unarmoured Movement|w=40}} | ||
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield. | : Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield. | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Slow Fall|w=40}} | ||
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | : When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | ||
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|} | |} | ||
; {{ | ; {{Pass|Extra Attack|w=40}} | ||
: You can make an additional free attack after making an unarmed or weapon attack | : You can make an additional free attack after making an unarmed or weapon attack | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Unarmoured Movement|Improved Unarmoured Movement|w=40}} | ||
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield. | : Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
;{{Pass|Ki-Empowered Strikes|w=40}} | |||
: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | |||
==== Subclass features: ==== | ==== Subclass features: ==== | ||
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**{{SAI|Gong of the Summit}} | **{{SAI|Gong of the Summit}} | ||
| | | | ||
*{{ | *{{Pass|Manifestation of Body|w=40}} | ||
*{{ | *{{Pass|Manifestation of Mind|w=40}} | ||
*{{ | *{{Pass|Manifestation of Soul|w=40}} | ||
*{{SAI|Wholeness of Body|w=40}} | *{{SAI|Wholeness of Body|w=40}} | ||
| | | | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Evasion|w=40}} | ||
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | : Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Stillness of Mind|w=40}} | ||
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition. | : If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition. | ||
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|- | |- | ||
| | | | ||
* {{ | * {{Pass|Improved Elemental Casting|w=40}} | ||
* Select 1 subclass spell from the Monk spell list | * Select 1 subclass spell from the Monk spell list | ||
| | | | ||
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|} | |} | ||
; {{ | ; {{Pass|Advanced Unarmoured Movement|w=40}} | ||
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield. | : [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield. | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Purity of Body|w=40}} | ||
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | : You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | ||
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** {{SAI|Ride the Wind|c=16}} | ** {{SAI|Ride the Wind|c=16}} | ||
| | | | ||
* {{ | * {{Pass|Tranquility|w=40}} | ||
| | | | ||
* {{SAI|Shadow Strike|w=40}} | * {{SAI|Shadow Strike|w=40}} |