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==Works in Wild Shape== | ==Works in Wild Shape== | ||
===Class Features=== | |||
* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | * The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | ||
* The {{SAI|Defence}} [[Fighting Style]] (if you were wearing armour before transforming). | * The {{SAI|Defence}} [[Fighting Style]] (if you were wearing armour before transforming). | ||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | * [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | ||
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | * [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | ||
* [[Barbarian]]'s {{SAI|Rage}} (must be | * [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming). | ||
** [[Berserker]]'s {{SAI|Frenzy}} (must be | ** [[Berserker]]'s {{SAI|Frenzy}} (must be used before transforming). | ||
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}} and {{SAI|Rage: | ** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} (must be used before transforming). | ||
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}} | ** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}} | ||
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (if you were wearing no armour before transforming). | * [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (if you were wearing no armour before transforming). | ||
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming). | * [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming). | ||
* [[Divination School]]'s {{SAI|Portent}} | * [[Divination School]]'s {{SAI|Portent}} | ||
* [[Fighter]]'s {{SAI|Action Surge}} (must be | * [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming). | ||
** [[Champion]]'s {{SAI|Improved Critical Hit}} | ** [[Champion]]'s {{SAI|Improved Critical Hit}} | ||
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming). | * [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming). | ||
* [[Monk]]'s {{SAI|Unarmoured Movement}} (if you were not wearing armour or a shield before transforming). | * [[Monk]]'s {{SAI|Unarmoured Movement}} (if you were not wearing armour or a shield before transforming). | ||
* [[Monk]]'s {{SAI|Wholeness of Body}} feature (must be | * [[Monk]]'s {{SAI|Wholeness of Body}} feature (must be used before transforming). | ||
* [[Paladin]]'s {{SAI|Aura of Protection}} (must be | * [[Paladin]]'s {{SAI|Aura of Protection}} (must be used before transforming). | ||
** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (must be | ** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (must be used before transforming). | ||
** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (must be | ** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (must be used before transforming). | ||
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be | ** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be used before transforming). | ||
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | * [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | ||
* [[Thief]]'s {{SAI|Fast Hands}} | * [[Thief]]'s {{SAI|Fast Hands}} | ||
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** [[The Great Old One]]'s {{SAI|Mortal Reminder}} | ** [[The Great Old One]]'s {{SAI|Mortal Reminder}} | ||
* [[War Domain]]'s {{SAI|War Priest}} | * [[War Domain]]'s {{SAI|War Priest}} | ||
===Equipment=== | |||
* {{MdRarityItem|Shapeshifter's Boon Ring}} | |||
* {{MdRarityItem|Armour of Moonbasking}} | |||
* {{MdRarityItem|Corvid Token}} | |||
* {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does). | |||
===Feats=== | |||
* {{SAI|Alert}} | |||
* {{SAI|Dual Wielder}} (if you were dual-wielding before transforming). | |||
* {{SAI|Heavily Armoured}} | |||
* {{SAI|Lucky}} | |||
* {{SAI|Mobile}} | |||
* {{SAI|Resilient}} (The +1 bonus to any stat and save proficiency persists in wild shape). | |||
* {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons). | |||
===Illithid Abilities=== | |||
* {{SAI|Ability Drain}} | |||
* {{SAI|Cull the Weak}} | |||
* {{SAI|Favourable Beginnings}} | |||
* {{SAI|Freecast}} (Can't be used while in wild shape but can be used to cast wild shape without expending wild shape charges). | |||
* {{SAI|Mind Sanctuary}} (Must be used before transforming). | |||
* | ===Permanent bonuses=== | ||
* All potions and elixirs. | * Permanent stat bonuses such as those provided by [[Hag hair]], {{MdRarityItem|Potion of Everlasting Vigour}}, or [[Mirror of Loss]]. | ||
* Permanent conditions (e.g. {{Cond|See Invisibility}} from [[Volo's Ersatz Eye]]). | |||
===Potions and Elixirs=== | |||
* All potions and elixirs work properly. | |||
===Races=== | |||
* Racial passives that provide resistances (e.g. {{SAI|Dwarven Resilience}} or {{SAI|Hellish Resistance}}). | |||
* Racial passives that affect movement speed (e.g. both [[Fleet of Foot]] and [[Shortened Stride]]). | |||
* [[Duergar]]'s {{SAI|Enlarge}} (must be used before transforming). | |||
* [[Gnome]]'s {{SAI|Gnome Cunning}}. | |||
* [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]). | |||
==Partially works in Wild Shape== | ==Partially works in Wild Shape== | ||
===Equipment=== | |||
* {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). | * {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). | ||
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and [[advantage]] on deception and persuasion checks does not). | * {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and [[advantage]] on deception and persuasion checks does not). | ||
===Feats=== | |||
* [[Athlete]] (Passive effects work but the +1 STR or DEX does not). | |||
* {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms). | |||
* {{SAI|Mage Slayer}} (Only the passives work, not the reaction). | |||
* {{SAI|Tavern Brawler}} (It works properly in Explorer, Balanced, and Tactician difficulty but does not give the bonus to damage rolls in Honour mode. The additional +1 STR or CON works in all difficulties but +1 CON will not change the HP of Wild Shape forms). | |||
** Requires a Wild Shape with unarmed attacks (i.e. all of them except [[Circle of the Moon]]'s Myrmidon forms). | |||
* {{SAI|War Caster}} (Only the passives work, not the reaction). | |||
==Does not work in Wild Shape== | ==Does not work in Wild Shape== | ||
===Class Features=== | |||
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape). | * [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape). | ||
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}} | * [[Monk]]'s {{SAI|Ki-Empowered Strikes}} | ||
* [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}} | * [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}} | ||
** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}. | ** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}. | ||
===Equipment=== | |||
* Almost all equipment in the game. | |||
===Feats=== | |||
* {{SAI|Heavy Armour Master}} (Does not work even if you were wearing [[Heavy Armour]] before transforming). | |||
* {{SAI|Tough}} (Does not double Wild Shape HP). | |||
===Illithid Abilities=== | |||
* {{SAI|Charm}} | |||
* {{SAI|Luck of the Far Realms}} |