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Experience: Difference between revisions
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=== Defeating enemies === | === Defeating enemies === | ||
The amount of experience obtained by defeating an enemy is determined by the enemy level and its category of reward. | The amount of experience obtained by defeating an enemy is determined by the enemy level (see below for an exception) and its category of reward. | ||
There are 7 categories of reward, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding: | There are 7 categories of reward, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding: | ||
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* Boss | * Boss | ||
Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. | Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy. | ||
There is an exception to the rule: if the level of the enemy is lower than the level of the area, then the game uses the level of the area instead of the level of the enemy to choose the reward. For example, when defeating a level 1 [[Goblin]] in the level 3 [[Blighted Village]], the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10. | |||
Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. | Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. |
Revision as of 21:05, 12 June 2024
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-06-12. If multiple days have passed since, this template should be removed. |
Experience is a central game mechanic in Baldur's Gate 3.
Characters
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.
The experience cumulated at each level and the experience required to reach the next level is described in the following table:
Level | Cumulative exp. | Exp. for next level |
---|---|---|
1 | 0 | 300 |
2 | 300 | 600 |
3 | 900 | 1,800 |
4 | 2,700 | 3,800 |
5 | 6,500 | 6,500 |
6 | 13,000 | 8,000 |
7 | 21,000 | 9,000 |
8 | 30,000 | 12,000 |
9 | 42,000 | 14,000 |
10 | 56,000 | 20,000 |
11 | 76,000 | 24,000 |
12 | 100,000 | N/A |
If the player's main character has more experience than one or more party members, the player can remove them from the party and add them back, their experience will now be equal to the main character.
Sources of experience
There are 4 sources of experience in the game:
- defeating enemies
- discovering new locations
- completing quests
- succeeding background goals (which also grants inspirations)
When a character gains inspiration, they earn a small amount of experience. Experience from all other sources is earned by all characters that have joined the player, whether they are in the active party or at camp.
In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with Nere for the purpose of succeeding Free True Soul Nere, then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
The amount of experience rewarded by defeating an enemy, discovering a location or completing a quest is not visible in the user interface until the task is done.
Defeating enemies
The amount of experience obtained by defeating an enemy is determined by the enemy level (see below for an exception) and its category of reward.
There are 7 categories of reward, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding:
- Zero
- Civilian
- Pack
- Combatant
- Elite
- Miniboss
- Boss
Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, Nere is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.
There is an exception to the rule: if the level of the enemy is lower than the level of the area, then the game uses the level of the area instead of the level of the enemy to choose the reward. For example, when defeating a level 1 Goblin in the level 3 Blighted Village, the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10.
Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.
The experience granted by each level and each categories of reward is described in the following table:
Categories of reward | |||||||
---|---|---|---|---|---|---|---|
Level | Zero | Civilian | Pack | Combatant | Elite | Miniboss | Boss |
1 | 0 | 1 | 3 | 10 | 15 | 20 | 30 |
2 | 0 | 1 | 5 | 15 | 25 | 40 | 75 |
3 | 0 | 1 | 10 | 20 | 40 | 50 | 100 |
4 | 0 | 1 | 20 | 40 | 75 | 100 | 150 |
5 | 0 | 1 | 40 | 75 | 90 | 150 | 250 |
6 | 0 | 1 | 50 | 90 | 150 | 230 | 320 |
7 | 0 | 1 | 60 | 110 | 180 | 280 | 400 |
8 | 0 | 1 | 75 | 140 | 220 | 350 | 500 |
9 | 0 | 1 | 110 | 200 | 315 | 500 | 700 |
10 | 0 | 1 | 135 | 250 | 400 | 640 | 875 |
11 | 0 | 1 | 170 | 320 | 510 | 800 | 1120 |
12+ | 0 | 1 | 210 | 400 | 640 | 1000 | 1400 |
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.