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'''Deal with the Devil''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be obtained by speaking to either [[Mamzell Amira]] or [[Korrilla Hearthflame|Korrilla]] in [[Sharess' Caress]]. | '''Deal with the Devil''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be obtained by speaking to either [[Mamzell Amira]] or [[Korrilla Hearthflame|Korrilla]] in [[Sharess' Caress]]. | ||
==Objectives== | ==Objectives== | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
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=== The Boudoir === | === The Boudoir === | ||
Upon entering the Boudoir, the party is accosted by an incubus named [[Haarlep]], who has been polymorphed into a perfect copy of Raphael. Haarlep asks why the party is there, but already knows they seek their contract. Haarlep will assist the party if they agree to "play a game" with him. Agreeing to play the "game" has the player disrobing and Haarlep seducing them to give over their mind and body. The party can insist the just the body be taken; Haarlep will agree and tells them that they will always know when an orgasm is experienced in their form. Otherwise, giving over both mind and body results in a game over. | Upon entering the Boudoir, the party is accosted by an incubus named [[Haarlep]], who has been polymorphed into a perfect copy of Raphael. Haarlep asks why the party is there, but already knows they seek their contract. Haarlep will assist the party if they agree to "play a game" with him. Agreeing to play the "game" has the player character disrobing and Haarlep seducing them to give over their mind and body. The party can insist the just the body be taken; Haarlep will agree and tells them that they will always know when an orgasm is experienced in their form. Otherwise, giving over both mind and body results in a game over. | ||
Refusing to play makes Haarlep hostile. Additionally, succeeding in a Constitution check (DC 25) during the "game" also makes him hostile. Defeating Haarlep makes him drop the location of Raphael's safe, as well as {{RarityItem|Helldusk Gloves}}. The safe contains the magic phrase needed to steal the contract/hammer. | Refusing to play makes Haarlep hostile. Additionally, succeeding in a Constitution check (DC 25) during the "game" also makes him hostile. Defeating Haarlep makes him drop the location of Raphael's safe, as well as {{RarityItem|Helldusk Gloves}}. The safe contains the magic phrase needed to steal the contract/hammer. | ||
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* Korrilla can be saved in the final battle if she is knocked out with non-lethal damage, and Hope acknowledges that her sister is still alive. | * Korrilla can be saved in the final battle if she is knocked out with non-lethal damage, and Hope acknowledges that her sister is still alive. | ||
* It is technically possible to tell Hope to go away after she first appears, then ignore her and go forward into the House of Hope. However, once the party is spotted by the Debtors, they immediately sound the alarm and the entire area becomes hostile. | * It is technically possible to tell Hope to go away after she first appears, then ignore her and go forward into the House of Hope. However, once the party is spotted by the Debtors, they immediately sound the alarm and the entire area becomes hostile. | ||
* The ritual does not require | * The ritual does not require reading the tome in order to enact it, all the necessary components can be found within the Devil's Fee and so long as they are placed in the correct places the portal to hell will open. Helsik has no special dialogue if doing this. | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Personal Quest]] | [[Category:Personal Quest]] |