Modding:Creating mods: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
Line 10: Line 10:
***** [PAK]_Mod_Name <- models and textures
***** [PAK]_Mod_Name <- models and textures
** Localization
** Localization
*** Language
*** Language <- usually ''English''
**** <code>Mod_Name.xml</code> <- text for items and spells
**** <code>Mod_Name.xml</code> <- text for items and spells
** Mods
** Mods

Revision as of 16:04, 28 July 2023

Mods Needed

As of Patch 9, the following mod is needed: Patch 3 Modfixer
Either load this alongside created mods, or incorporate into a new mod.

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods below as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Mod Tutorials

General Tutorials

Sample Mods

Other Resources

Colour

AI Resources

Gallery