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*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed | *While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed | ||
|Armour | |Armour | ||
|- | |||
!{{MdRarityItem|Mourning Frost}} | |||
| | |||
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon | |||
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage | |||
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns | |||
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}}) | |||
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]] | |||
|{{Coords|119|-248}} | |||
|Weapon | |||
|} | |} | ||
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| | | | ||
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | *On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Titanstring Bow}} | !{{MdRarityItem|Titanstring Bow}} | ||
| | | | ||
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | *Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Gloves of Hail of Thorns}} | !{{MdRarityItem|Gloves of Hail of Thorns}} | ||
| | | | ||
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | *Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | ||
| | |Gloves | ||
|- | |- | ||
!{{MdRarityItem|Gloves of Thievery}} | !{{MdRarityItem|Gloves of Thievery}} | ||
| | | | ||
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | *[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | ||
| | |Gloves | ||
|- | |- | ||
!{{MdRarityItem|Rupturing Blade}} | !{{MdRarityItem|Rupturing Blade}} | ||
| | | | ||
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}}) | *Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}}) | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Swiresy Shoes}} | !{{MdRarityItem|Swiresy Shoes}} | ||
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| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress | | rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress | ||
| rowspan="5" |{{Coords|-98|425}} | | rowspan="5" |{{Coords|-98|425}} | ||
| | |Boots | ||
|- | |- | ||
!{{MdRarityItem|Gloves of Archery}} | !{{MdRarityItem|Gloves of Archery}} | ||
| | | | ||
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | *Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | ||
| | |Gloves | ||
|- | |- | ||
!{{MdRarityItem|Boots of Aid and Comfort}} | !{{MdRarityItem|Boots of Aid and Comfort}} | ||
| | | | ||
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]] | *When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]] | ||
| | |Boots | ||
|- | |- | ||
!{{MdRarityItem|Doom Hammer}} | !{{MdRarityItem|Doom Hammer}} | ||
| | | | ||
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns | *On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Returning Pike}} | !{{MdRarityItem|Returning Pike}} | ||
| | | | ||
*When thrown, returns to your hand | *When thrown, returns to your hand | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Blooded Greataxe}} | !{{MdRarityItem|Blooded Greataxe}} | ||
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| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | | rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | ||
| rowspan="5" |{{Coords|275|-29}} | | rowspan="5" |{{Coords|275|-29}} | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Monster Slayer Glaive}} | !{{MdRarityItem|Monster Slayer Glaive}} | ||
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*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | *Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Gold Wyrmling Staff}} | !{{MdRarityItem|Gold Wyrmling Staff}} | ||
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*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon | *Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon | ||
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | *Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Bow of Awareness}} | !{{MdRarityItem|Bow of Awareness}} | ||
| | | | ||
*+1 bonus to [[Initiative]] rolls | *+1 bonus to [[Initiative]] rolls | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Hunter's Dagger}} | !{{MdRarityItem|Hunter's Dagger}} | ||
| | | | ||
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns | *On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Loviatar's Scourge}} | !{{MdRarityItem|Loviatar's Scourge}} | ||
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|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters | |Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters | ||
|{{Coords|331|-21}} | |{{Coords|331|-21}} | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Boots of Genial Striding}} | !{{MdRarityItem|Boots of Genial Striding}} | ||
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| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]] | | rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]] | ||
| rowspan="8" |{{Coords|107|-88}} | | rowspan="8" |{{Coords|107|-88}} | ||
| | |Boots | ||
|- | |- | ||
!{{MdRarityItem|Circlet of Blasting}} | !{{MdRarityItem|Circlet of Blasting}} | ||
| | | | ||
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}}) | * Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}}) | ||
| | |Helmet | ||
|- | |- | ||
!{{MdRarityItem|The Baneful}} | !{{MdRarityItem|The Baneful}} | ||
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*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | *On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | ||
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | * The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Psychic Spark}} | !{{MdRarityItem|Psychic Spark}} | ||
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* Shoot an additional dart when casting '''Magic Missile''' | * Shoot an additional dart when casting '''Magic Missile''' | ||
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}}) | *Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}}) | ||
| | |Amulet | ||
|- | |- | ||
!{{MdRarityItem|Cinder Shoes}} | !{{MdRarityItem|Cinder Shoes}} | ||
| | | | ||
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns | *When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns | ||
| | |Boots | ||
|- | |- | ||
!{{MdRarityItem|Sunwalker's Gift}} | !{{MdRarityItem|Sunwalker's Gift}} | ||
| | | | ||
*Gain {{sai|Darkvision}} while wearing this ring | *Gain {{sai|Darkvision}} while wearing this ring | ||
| | |Ring | ||
|- | |- | ||
!{{MdRarityItem|The Lifebringer}} | !{{MdRarityItem|The Lifebringer}} | ||
| | | | ||
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left | *When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left | ||
| | |Helmet | ||
|- | |- | ||
!{{MdRarityItem|Melf's First Staff}} | !{{MdRarityItem|Melf's First Staff}} | ||
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*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}}) | *Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}}) | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Creation's Echo}} | !{{MdRarityItem|Creation's Echo}} | ||
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| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]] | | rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]] | ||
| rowspan="5" |{{Coords|107|-88}} | | rowspan="5" |{{Coords|107|-88}} | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Pearl of Power Amulet}} | !{{MdRarityItem|Pearl of Power Amulet}} | ||
| | | | ||
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}}) | *Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}}) | ||
| | |Amulet | ||
|- | |- | ||
!{{MdRarityItem|Boots of Stormy Clamour}} | !{{MdRarityItem|Boots of Stormy Clamour}} | ||
| | | | ||
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}} | *On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}} | ||
| | |Boots | ||
|- | |- | ||
!{{MdRarityItem|Ring of Salving}} | !{{MdRarityItem|Ring of Salving}} | ||
| | | | ||
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}} | *Your healing actions regain additional {{DamageColor|Healing|2 hit points}} | ||
| | |Ring | ||
|- | |- | ||
!{{MdRarityItem|The Shadespell Circlet}} | !{{MdRarityItem|The Shadespell Circlet}} | ||
| | | | ||
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] | *While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] | ||
| | |Helmet | ||
|- | |- | ||
!{{MdRarityItem|Amulet of Restoration}} | !{{MdRarityItem|Amulet of Restoration}} | ||
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| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] | | rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] | ||
| rowspan="5" |{{Coords|56|-96}} | | rowspan="5" |{{Coords|56|-96}} | ||
| | |Amulet | ||
|- | |- | ||
!{{MdRarityItem|Corrosive Flail}} | !{{MdRarityItem|Corrosive Flail}} | ||
| | | | ||
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}}) | *Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}}) | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Herbalist's Gloves}} | !{{MdRarityItem|Herbalist's Gloves}} | ||
| | | | ||
* When healing {{cond|Poisoned}} allies, they get cured from the effect | * When healing {{cond|Poisoned}} allies, they get cured from the effect | ||
| | |Gloves | ||
|- | |- | ||
!{{MdRarityItem|Ring of Jumping}} | !{{MdRarityItem|Ring of Jumping}} | ||
| | | | ||
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}}) | *Cast {{sai|Enhance Leap}} ({{recharge|short rest}}) | ||
| | |Ring | ||
|- | |- | ||
!{{MdRarityItem|Caustic Band}} | !{{MdRarityItem|Caustic Band}} | ||
| | | | ||
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons | *Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons | ||
| | |Ring | ||
|- | |- | ||
!{{MdRarityItem|Jorgoral's Greatsword}} | !{{MdRarityItem|Jorgoral's Greatsword}} | ||
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*[[Ebonlake]] {{Coords|-452|-524}} | *[[Ebonlake]] {{Coords|-452|-524}} | ||
*{{Coords|-632|326}}{{ref|name=note18}} | *{{Coords|-632|326}}{{ref|name=note18}} | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Bow of the Banshee}} | !{{MdRarityItem|Bow of the Banshee}} | ||
| | | | ||
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures | *On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures | ||
| | |Weapon | ||
|- | |- | ||
!{{MdRarityItem|Shining Staver-of-Skulls}} | !{{MdRarityItem|Shining Staver-of-Skulls}} | ||
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*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | *Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | ||
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off | *This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off | ||
| | |Weapon | ||
|} | |} | ||
==[[Act Two]]== | |||
=== Obtainable as rewards === | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width="" |Item name | ! width="" |Item name | ||
! width="" |Item effect | ! width="" |Item effect | ||
! width="" |Item source | ! width="" | Item source | ||
! width="" |Location | ! width="" |Location | ||
|- | |- | ||
!{{MdRarityItem|Varsh Ko'kuu's Boots}} | !{{MdRarityItem|Varsh Ko'kuu's Boots}} | ||
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|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]] | |[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]] | ||
|[[Crèche Y'llek]] {{Coords|1292|-759}} | |[[Crèche Y'llek]] {{Coords|1292|-759}} | ||
|- | |- | ||
! scope="row" |{{MdRarityItem|Ring of Shadows}} | ! scope="row" |{{MdRarityItem|Ring of Shadows}} | ||
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|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}} | |[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}} | ||
|Any | |Any | ||
|- | |||
!{{MdRarityItem|Xyanyde}} | |||
| | |||
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}}) | |||
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans | |||
| rowspan="3" |{{Coords|333|41}} | |||
|- | |||
!{{MdRarityItem|Spidersilk Armour}} | |||
| | |||
*[[Stealth]] +1 | |||
*[[Advantage]] on [[Constitution]] [[saving throws]] | |||
|- | |||
!{{MdRarityItem|Boots of Striding}} | |||
| | |||
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}} | |||
*[[Athletics]] +1 | |||
|} | |} | ||
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| | | | ||
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns | *When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns | ||
|- | |||
!{{MdRarityItem|Periapt of Wound Closure}} | |||
| | |||
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn | |||
*Whenever you are healed, you restore the maximum number of possible [[hit points]]. | |||
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint | |||
| rowspan="8" |{{Coords|-42|-129}} | |||
|- | |||
!{{MdRarityItem|Gloves of Cinder and Sizzle}} | |||
| | |||
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks | |||
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}}) | |||
|- | |||
!{{MdRarityItem|The Graceful Cloth}} | |||
| | |||
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]] | |||
*Increase your Dexterity by 2 (max 20) while wearing this armour | |||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling | |||
|- | |||
!{{MdRarityItem|Cacophony}} | |||
| | |||
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon | |||
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}}) | |||
|- | |||
!{{MdRarityItem|Gloves of Baneful Striking}} | |||
| | |||
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns | |||
|- | |||
!{{MdRarityItem|Winter's Clutches}} | |||
| | |||
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | |||
|- | |||
!{{MdRarityItem|Boots of Elemental Momentum}} | |||
| | |||
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns | |||
*[[Athletics]] +1 | |||
|- | |||
!{{MdRarityItem|Hoppy}} | |||
| | |||
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}}) | |||
|- | |||
!{{MdRarityItem|Gloves of Dexterity}} | |||
| | |||
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves | |||
*[[Dice rolls#Attack rolls|Attack rolls]] +1 | |||
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint | |||
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}} | |||
|- | |||
!{{MdRarityItem|Knife of the Undermountain King}} | |||
| | |||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result | |||
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets | |||
|- | |||
!{{MdRarityItem|Daredevil Gloves}} | |||
| | |||
*[[Spells|Spell]] [[attack rolls]] +1 | |||
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off | |||
|- | |||
!{{MdRarityItem|Vital Conduit Boots}} | |||
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]] | |||
*[[Athletics]] +1 | |||
|- | |||
!{{MdRarityItem|Defender Flail}} | |||
| | |||
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1 | |||
*[[Armour Class]] +1 | |||
|- | |||
!{{MdRarityItem|Larethian's Wrath}} | |||
| | |||
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}}) | |||
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon | |||
|- | |||
!{{MdRarityItem|Unseen Menace}} | |||
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]] | |||
*The effect wears off for 2 rounds when you miss an attack roll with this weapon | |||
|- | |||
!{{MdRarityItem|Witchbreaker}} | |||
| | |||
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets | |||
|} | |} | ||
== [[Act Three]]== | == [[Act Three]]== |