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{{ | {{Passive feature page | ||
| image = Halfling Luck.webp | |||
| icon = Halfling Luck Icon.webp | |||
| | | summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a dice when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw. | ||
|summary = ''' | | description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the dice and must use the new roll. | ||
|description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the | |||
| race learns at level 1 = Halfling | | race learns at level 1 = Halfling | ||
| notes = | | notes = | ||
* It is possible for the new roll to be another 1. | |||
* As of patch 6, when rolling with advantage, the following rules apply: | |||
** If one dice rolls a 1, it's re-rolled, and the higher of the two dice used. | |||
** If both dice roll a 1, they are '''both''' re-rolled, and the higher one used. | |||
* The chance to hit displayed when hovering an attack on an enemy doesn't take into account Halfling Luck. | |||
* Halfling Luck is particularly useful to avoid failures for ability checks and saving throws when the roll would only fail on a critical miss. | |||
** On a normal roll that succeeds on a 2 or more, Halfling Luck would reduce the chance to fail from 1/20 to 1/400. | |||
** On a roll with advantage that succeeds on a 2 or more, Halfling Luck would reduce the chance to fail from 1/400 to 1/160000, making it practically impossible to fail. With [[Karmic Dice]] active, it may be simply impossible to roll 4 critical failures in a row. | |||
** Traders can get all their easy to steal item stolen without fear of missing a single roll. | |||
*** Be mindful that it can make your character {{SAI|Heavily Encumbered (Condition)|Heavily Encumbered}} which gives disadvantage on all ability checks, including further pickpocket attempts. | |||
** Stealth checks can get pretty much guaranteed to succeed. | |||
** Also useful to avoid [[Concentration]] getting interrupted too often by constitution save critical misses when taking low damage. | |||
}} | }} | ||
==Math== | |||
=== Chances of succeeding a specific roll=== | |||
See [[Advantage#Math|Advantage math section]] for comparison. | |||
{| class="wikitable" | |||
|+Chance of rolling a target number or above on 1d20 with Halfling Luck | |||
|- | |||
! Target on 1d20 !! Luck Normal Roll !! Luck with Advantage !! Luck with Disadvantage | |||
|- | |||
|1||100%||100%||100% | |||
|- | |||
|2||99.75%||99.9994%||99.5% | |||
|- | |||
|3||94.50%||99.7%||89.3% | |||
|- | |||
|4||89.25%||98.84%||79.66% | |||
|- | |||
|5||84%||97.44%||70.56% | |||
|- | |||
|6||78.75%||95.48%||62.02% | |||
|- | |||
|7||73.5%||92.98%||54.02% | |||
|- | |||
|8||68.25%||89.92%||46.58% | |||
|- | |||
|9||63%||86.31%||39.69% | |||
|- | |||
|10||57.75%||82.15%||33.35% | |||
|- | |||
|11||52.5%||77.44%||27.56% | |||
|- | |||
|12||47.25%||72.17%||22.33% | |||
|- | |||
|13||42%||66.36%||17.64% | |||
|- | |||
|14||36.75%||59.99%||13.51% | |||
|- | |||
|15||31.5%||53.08%||9.92% | |||
|- | |||
|16||26.25%||45.61%||6.89% | |||
|- | |||
|17||21%||37.59%||4.41% | |||
|- | |||
|18||15.75%||29.02%||2.48% | |||
|- | |||
|19||10.5%||19.9%||1.1% | |||
|- | |||
|20||5.25%||10.22%||0.28% | |||
|} | |||
[[File:Luck.png|thumb]] | |||
=== Chance to hit comparisons === | |||
On a normal roll, Halfling Luck multiplies the chance to hit by : | |||
* 1.05 whatever the target roll is | |||
** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20. | |||
** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical success. | |||
On a roll with Advantage, Halfling Luck multiplies the chance to hit by : | |||
* 1.003 for a target roll of 2 or a flat +0.25% chance to hit | |||
* 1.01 for a target roll of 3 or a flat +0.70% chance to hit | |||
... | |||
* 1.03 for a target roll of 11 or a flat +2.44% chance to hit | |||
... | |||
* 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical success. | |||
On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by : | |||
* 1.10 whatever the target roll is | |||
** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20. | |||
** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical success. | |||
=== Chance to fail comparisons === | |||
On a normal roll, Halfling Luck divides the chance to fail by : | |||
* 20 for a target roll of 2 | |||
* 1.82 for a target roll of 3 | |||
* 1.40 for a target roll of 4 | |||
... | |||
* 1.003 for a target roll of 20 | |||
On a roll with Advantage, Halfling Luck divides the chance to fail by : | |||
* 400 for a target roll of 2 | |||
* 3.31 for a target roll of 3 | |||
* 1.95 for a target roll of 4 | |||
... | |||
* 1.01 for a target roll of 20 | |||
On a roll with Disadvantage, Halfling Luck divides the chance to fail by : | |||
* 19.52 for a target roll of 2 | |||
* 1.78 for a target roll of 3 | |||
* 1.36 for a target roll of 4 | |||
... | |||
* 1.0003 for a target roll of 20 | |||
==External Links== | |||
*[https://docs.google.com/spreadsheets/d/1ebI3SACmQFpC82tSN5UOQEI4HwizHDOPZDofTJqh9Hs Advantage and Halfling luck calculation] by Kalaeman |
Latest revision as of 16:37, 26 September 2024
Halfling Luck is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a dice when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw.
Description
When you roll a 1 for an Attack roll, Ability check, or Saving throw, you can reroll the dice and must use the new roll.
How to learn
Races:
- Character level 1: Halfling
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- It is possible for the new roll to be another 1.
- As of patch 6, when rolling with advantage, the following rules apply:
- If one dice rolls a 1, it's re-rolled, and the higher of the two dice used.
- If both dice roll a 1, they are both re-rolled, and the higher one used.
- The chance to hit displayed when hovering an attack on an enemy doesn't take into account Halfling Luck.
- Halfling Luck is particularly useful to avoid failures for ability checks and saving throws when the roll would only fail on a critical miss.
- On a normal roll that succeeds on a 2 or more, Halfling Luck would reduce the chance to fail from 1/20 to 1/400.
- On a roll with advantage that succeeds on a 2 or more, Halfling Luck would reduce the chance to fail from 1/400 to 1/160000, making it practically impossible to fail. With Karmic Dice active, it may be simply impossible to roll 4 critical failures in a row.
- Traders can get all their easy to steal item stolen without fear of missing a single roll.
- Be mindful that it can make your character which gives disadvantage on all ability checks, including further pickpocket attempts.
- Stealth checks can get pretty much guaranteed to succeed.
- Also useful to avoid Concentration getting interrupted too often by constitution save critical misses when taking low damage.
Math[edit | edit source]
Chances of succeeding a specific roll[edit | edit source]
See Advantage math section for comparison.
Target on 1d20 | Luck Normal Roll | Luck with Advantage | Luck with Disadvantage |
---|---|---|---|
1 | 100% | 100% | 100% |
2 | 99.75% | 99.9994% | 99.5% |
3 | 94.50% | 99.7% | 89.3% |
4 | 89.25% | 98.84% | 79.66% |
5 | 84% | 97.44% | 70.56% |
6 | 78.75% | 95.48% | 62.02% |
7 | 73.5% | 92.98% | 54.02% |
8 | 68.25% | 89.92% | 46.58% |
9 | 63% | 86.31% | 39.69% |
10 | 57.75% | 82.15% | 33.35% |
11 | 52.5% | 77.44% | 27.56% |
12 | 47.25% | 72.17% | 22.33% |
13 | 42% | 66.36% | 17.64% |
14 | 36.75% | 59.99% | 13.51% |
15 | 31.5% | 53.08% | 9.92% |
16 | 26.25% | 45.61% | 6.89% |
17 | 21% | 37.59% | 4.41% |
18 | 15.75% | 29.02% | 2.48% |
19 | 10.5% | 19.9% | 1.1% |
20 | 5.25% | 10.22% | 0.28% |
Chance to hit comparisons[edit | edit source]
On a normal roll, Halfling Luck multiplies the chance to hit by :
- 1.05 whatever the target roll is
- This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20.
- For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical success.
On a roll with Advantage, Halfling Luck multiplies the chance to hit by :
- 1.003 for a target roll of 2 or a flat +0.25% chance to hit
- 1.01 for a target roll of 3 or a flat +0.70% chance to hit
...
- 1.03 for a target roll of 11 or a flat +2.44% chance to hit
...
- 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical success.
On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by :
- 1.10 whatever the target roll is
- This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20.
- For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical success.
Chance to fail comparisons[edit | edit source]
On a normal roll, Halfling Luck divides the chance to fail by :
- 20 for a target roll of 2
- 1.82 for a target roll of 3
- 1.40 for a target roll of 4
...
- 1.003 for a target roll of 20
On a roll with Advantage, Halfling Luck divides the chance to fail by :
- 400 for a target roll of 2
- 3.31 for a target roll of 3
- 1.95 for a target roll of 4
...
- 1.01 for a target roll of 20
On a roll with Disadvantage, Halfling Luck divides the chance to fail by :
- 19.52 for a target roll of 2
- 1.78 for a target roll of 3
- 1.36 for a target roll of 4
...
- 1.0003 for a target roll of 20
External Links[edit | edit source]
- Advantage and Halfling luck calculation by Kalaeman