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Slam (Water Elemental): Difference between revisions
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| notes = * There is no [[saving throw]] to avoid the {{Cond|Chilled}} condition. As long as the attack hits, the condition will be applied. | | notes = | ||
* This ability is not a single target attack like the in-game tooltip might describe. It has a small {{dist|m=1}} radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself. | |||
* There is no [[saving throw]] to avoid the {{Cond|Chilled}} condition. As long as the attack hits, the condition will be applied. | |||
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Revision as of 02:10, 27 September 2024
See also: Slam (disambiguation)
Slam is an Action unique to the Water Elemental.
Description
Slam into a foe and create a puddle of water around the impact site.
Properties
- Cost:
- Action
- Damage:
- + 2d6 (2~12) Cold
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- AoE: 1 m / 3 ft (Radius)
- Creates Area: Water (surface)
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Area: Water (surface)
How to learn
Used by creatures: Water Elemental
Notes
- This ability is not a single target attack like the in-game tooltip might describe. It has a small 1 m / 3 ft radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
- There is no saving throw to avoid the condition. As long as the attack hits, the condition will be applied.