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Heroism: Difference between revisions
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Chronofreak (talk | contribs) (Feat: Magic Initiate: Bard) |
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| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| granted by feats = Magic Initiate: Bard | | granted by feats = Magic Initiate: Bard | ||
| granted by items = Absolute's Warboard: Long rest, Gloves of Heroism | |||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = |
Revision as of 22:41, 17 October 2024
Heroism is a level 1 enchantment spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be and gains Temporary Hit Points.
Description
Make yourself or a target immune to and gain 5 Temporary Hit Points each turn.
Can only have Temporary Hit Points from one source.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Heroism
Duration: 10 turns
- Can't be .
- Receive 5 temporary hit points per turn.
How to learn
Classes:
- Class Level 1: Bard
- Class Level 2: Paladin
Granted by the following items:
- Absolute's Warboard ( Recharge: Long rest)
- Gloves of Heroism
External Links
- Heroism on the Forgotten Realms Wiki