| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| description = Prevent targets from using reactions.
| description = Prevent targets from using reactions.
| cost = action, spell1
| cost = action, spell1
| attack roll =
| attack roll =
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| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
The toolkit ID for Spell Lists is Shout_ArmsOfHadar
| video = Arms of Hadar Visuals.mp4
| video = Arms of Hadar Visuals.mp4
}}
}}
Revision as of 16:43, 3 November 2024
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.