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Distracting Strike (Melee): Difference between revisions
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{{ | {{Redirect | ||
| summary = '''Distracting Strike (Melee)''' is a | | redirect = Distracting Strike | ||
| description = Distract the target, giving your allies {{Advantage}} on their next | | use1 = the ranged version, see | ||
| article1 = Distracting Strike (Ranged) | |||
}} | |||
{{Weapon action page | |||
| summary = '''Distracting Strike (Melee)''' is a [[Battle Master]] class action. This combat manoeuvre allows the Fighter to give its allies {{Advantage}} on their attack rolls against a target while dealing a bit of extra damage. | |||
| description = Distract the target, giving your allies {{Advantage}} on their next attack roll against it. | |||
| image = Distracting Strike Melee.webp | | image = Distracting Strike Melee.webp | ||
| icon = Distracting Strike Melee Icon.webp | | controller icon = Distracting Strike Melee Icon.webp | ||
| icon = Distracting Strike Melee Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| hit cost = supdie | | hit cost = supdie | ||
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| extra damage = superiority die | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = | | range = | ||
Line 16: | Line 22: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | | higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | ||
| condition = Distracted | | condition = Distracted | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | | condition save = | ||
| notes = | | notes = * If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of {{SAI|Scorching Ray}} at the distracted target) advantage will be applied to ''all'' of them. | ||
| classes = Fighter: Battle Master | |||
| class learns at level 3 = Battle Master | |||
}} | }} |
Latest revision as of 05:55, 22 November 2024
"Distracting Strike" redirects here. For the ranged version, see, see Distracting Strike (Ranged).
Distracting Strike (Melee) is a Battle Master class action. This combat manoeuvre allows the Fighter to give its allies Advantage on their attack rolls against a target while dealing a bit of extra damage.
Description
Distract the target, giving your allies Advantage on their next attack roll against it.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
Condition: Distracted
Duration: 1 turn
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
How to learn
Classes:
- Class level 3: Battle Master
Notes
- If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of at the distracted target) advantage will be applied to all of them.