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Distracting Strike (Melee): Difference between revisions

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{{DISPLAYTITLE:Distracting Strike (Melee)}}
{{Redirect
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
| redirect = Distracting Strike
| summary = '''Distracting Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat manoeuvre allows the Fighter to give its allies {{Advantage}} on their attack rolls against a target while dealing a bit of extra damage.
| use1 = the ranged version, see
| description = Distract the target, giving your allies {{Advantage}} on their next Attack Roll against it.
| article1 = Distracting Strike (Ranged)
| image = Distracting Attack Melee.webp
}}
| cost = supdie:1, action
{{Weapon action page
| summary = '''Distracting Strike (Melee)''' is a [[Battle Master]] class action. This combat manoeuvre allows the Fighter to give its allies {{Advantage}} on their attack rolls against a target while dealing a bit of extra damage.
| description = Distract the target, giving your allies {{Advantage}} on their next attack roll against it.
| image = Distracting Strike Melee.webp
| controller icon = Distracting Strike Melee Icon.webp
| icon = Distracting Strike Melee Unfaded Icon.webp
| cost = action
| hit cost = supdie
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d8, type:Physical
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| recharge =
| recharge =  
| duration =  
| duration =  
| range = weapon
| range =  
| aoe =  
| aoe =  
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save =  
| additional =  
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Distracted
| condition = Distracted
| condition duration = 1
| condition duration = 1
| condition save =  
| condition save =  
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| notes = * If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of {{SAI|Scorching Ray}} at the distracted target) advantage will be applied to ''all'' of them.
| variants = Distracting Attack (Melee), Distracting Attack (Ranged)
| classes = Fighter: Battle Master
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}
}}

Latest revision as of 05:55, 22 November 2024

"Distracting Strike" redirects here. For the ranged version, see, see Distracting Strike (Ranged).
Distracting Strike Melee.webp

Distracting Strike (Melee) is a Battle Master class action. This combat manoeuvre allows the Fighter to give its allies Advantage Icon.png Advantage on their attack rolls against a target while dealing a bit of extra damage.

Description

Distract the target, giving your allies Advantage Icon.png Advantage on their next attack roll against it.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)

Condition: Distracted

Distracted Distracted

Duration: 1 turn

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

How to learn

Classes:

Notes

  • If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of Scorching Ray Scorching Ray at the distracted target) advantage will be applied to all of them.