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Explorer's Ring: Difference between revisions

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{{EquipmentPage
{{EquipmentPage|
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Explorers Ring Icon.png
| image = Explorers Ring Icon.png
| controller icon = Explorers Ring Unfaded.png
| icon = Explorers Ring Unfaded Icon.png
| description = The {{Uncommon|Explorer's Ring}} is an uncommon [[Rings|Ring]] that improves the wearer's knowledge of [[Nature]] and [[Survival]].
| description = The {{Uncommon|Explorer's Ring}} is an uncommon [[Rings|Ring]] that improves the wearer's knowledge of [[Nature]] and [[Survival]].
| quote = A radiant and remarkably preserved ring, forged from arandur metal.
| quote = A radiant and remarkably preserved ring, forged from arandur metal.
| type = Rings <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Rings  
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency =  
| armourclass = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the Armour's tooltip. -->
| armour class =  
| armourclassbonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus =  
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| stealth disadvantage =  
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment =
| rarity = uncommon <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| weight kg = 0.05
| weight kg = 0.05
| weight lb = 0.1
| weight lb = 0.1
| price = 280
| price = 40
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| uid = UND_MushroomHunter_RingOfExploration
* [[Nature]] +1
| uuid = 046598e3-8cb4-497c-bfd2-866ff88b50db
* [[Survival]] +1
| special =
| where to find = <!-- Describe where and how to obtain the item. -->
* {{Skill|Nature}} +1
Can be found on a skeleton crushed beneath a pile of rocks in [[Dread Hollow]] region of the [[Underdark]] (X:-13, Y:-56). Be wary of the [[Bibberbang]]s and the torch at the rear of the hollow that could ignite the noxious fumes they create.
* {{Skill|Survival}} +1
| where to find = On a skeleton on a ledge above the [[Bibberbang]] in the [[Underdark#Bibberbang_Grotto|Bibberbang Grotto]] section of [[Underdark#Dread_Hollow|Dread Hollow]]
| where to find location = Dread Hollow
| where to find x = -12
| where to find y = -50
| notes = * The first ledge is at the left of the room entry, where there is a bridge made of tree roots. Once being on the first ledge it is possible to see the 4 other ledges around the room. The ring is on the 5th ledge, on the opposite side of the room. A character with high Strength (Shadowheart, Lae'zel or Karlach for example) can make the jump without enhancement, otherwise using either {{SmRarityItem|Swiresy Shoes}} or {{SAI|Enhance Leap|h=20}} will help. While not required, a source of light will help to see and loot the skeleton, which is in the complete dark. Pressing Alt doesn't highlight the skeleton.
}}
}}

Latest revision as of 16:44, 1 December 2024

Explorer's Ring image

The Explorer's Ring is an uncommon Ring that improves the wearer's knowledge of Nature and Survival.

Description Icon.png

A radiant and remarkably preserved ring, forged from arandur metal.

Properties

  • Rings Rings
  • Rarity: Uncommon
  •  Weight: 0.05 kg / 0.1 lb
  • Price: 40 gp
  • UID UND_MushroomHunter_RingOfExploration
    UUID 046598e3-8cb4-497c-bfd2-866ff88b50db

Special

The wearer of this item gains:

Where to find

Notes

  • The first ledge is at the left of the room entry, where there is a bridge made of tree roots. Once being on the first ledge it is possible to see the 4 other ledges around the room. The ring is on the 5th ledge, on the opposite side of the room. A character with high Strength (Shadowheart, Lae'zel or Karlach for example) can make the jump without enhancement, otherwise using either Swiresy Shoes or Enhance Leap Enhance Leap will help. While not required, a source of light will help to see and loot the skeleton, which is in the complete dark. Pressing Alt doesn't highlight the skeleton.