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Conditions: Difference between revisions
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=== [[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.15]] Rage === | === [[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.15]] Rage: Bear Heart === | ||
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[[File:Rage Bear Heart Condition Tooltip.png|frameless|left]] | [[File:Rage Bear Heart Condition Tooltip.png|frameless|left]] | ||
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=== [[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.15]] Rage === | === [[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.15]] Rage: Eagle Heart === | ||
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[[File:Rage Eagle Heart Condition Tooltip.png|frameless|left]] | [[File:Rage Eagle Heart Condition Tooltip.png|frameless|left]] | ||
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=== [[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.15]] Rage === | === [[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.15]] Rage: Elk Heart === | ||
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[[File:Rage Elk Heart Condition Tooltip.png|frameless|left]] | [[File:Rage Elk Heart Condition Tooltip.png|frameless|left]] | ||
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=== [[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.15]] Rage === | === [[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.15]] Rage: Tiger Heart === | ||
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[[File:Rage Tiger Heart Condition Tooltip.png|frameless|left]] | [[File:Rage Tiger Heart Condition Tooltip.png|frameless|left]] | ||
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=== [[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.15]] Rage === | === [[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.15]] Rage: Wolf Heart === | ||
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[[File:Rage Wolf Heart Condition Tooltip.png|frameless|left]] | [[File:Rage Wolf Heart Condition Tooltip.png|frameless|left]] |
Revision as of 10:38, 2 March 2022
Conditions are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.
List Of Conditions
Blinded
Description |
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Ranged attacks and spells have a range of 4.5m / 15ft and Attack Rolls suffer Disadvantage. Attacks Rolls against Blinded creatures have Advantage.
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Bleeding
Description |
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Take 2 Slashing Damage at the start of each turn and has Disadvantage on Constitution Saving Throws.
Remove by healing. |
Charmed
Description |
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Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks. |
Dash
Description |
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Movement Speed is doubled. |
Exposing Bite
Description |
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Creature is distracted. The next attack against the creature from wihtin 1.5m / 5ft is guaranteed to be a critical hit.
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Frenzied
Description |
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Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. |
Goaded
Description |
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Must attack the goading creature, if possible. |
Light
Description |
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This object has an aura of light with a radius of 12m / 40ft
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Poisoned
Description |
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Suffers Disadvantage on Attack Rolls and Ability Checks. |
File:Prone Condition Icon 50px.png Prone
Description |
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Can't move or act, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks against a Prone creature have Advantage if they're made within 3m / 5ft of the creature. A Prone creature must spend half its Movement Speed to stand up.
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Rage
Description |
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Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. |
Rage: Bear Heart
Description |
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Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
Has Resistance to all damage except psychic damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. |
Rage: Eagle Heart
Description |
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Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. |
Rage: Elk Heart
Description |
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Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Movement Speed increased by Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. |
Rage: Tiger Heart
Description |
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Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Jump distance increased by Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. |
Rage: Wolf Heart
Description |
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Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Allies have Advantage on melee Attack Rolls against enemies within Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. |