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Dash

Description
Cover more distance this turn: double your Movement Speed.Properties
- Cost
- Action
Technical details
Shout_DashShout_Dash_NPCShout_Dash_HookHorror
Condition: Dash
Duration: 1 turn
- Movement Speed is doubled.
Overview[edit | edit source]
Dash is a basic, common action available to almost every creature.
Details[edit | edit source]
Stacking dashes[edit | edit source]
Dashing multiple times in a turn is possible with additional actions from features like or or by using bonus action dashes like . When dashing multiple times, the movement bonus from stacks additively rather than multiplicatively. For example, a character with 9 m / 30 ft movement speed who dashes twice gets 9 m / 30 ft bonus movement speed added twice for a total of 27 m / 90 ft (a 3x multiplier) rather than doubling the movement speed twice (which would be a 4x multiplier). Similarly, dashing three times applies a movement speed multiplier of 4x, not 8x.
Dashing more than three times in a turn has no effect. Subsequent dashes simply do not add any additional movement speed.[1]
The special dash-like action does stack multiplicatively with normal dashes. That is, dashing and using Click Heels doubles movement speed, and then doubles it again for a 4x multiplier. Dashing three times and using Click heels increases movement speed by 8x. The order of the dashes and Click Heels does not matter and the total movement speed increase is the same.
Dash variants[edit | edit source]
Aside from the base Dash action available to every creature, there are a number of special, cheaper dash actions available to certain classes or under certain conditions.
- - Dash-like bonus action granted by the Boots of Speed.
- - Bonus action dash available to rogues at level 2.
- - Bonus action dash from or . Note that even though the initial cast of Expeditious Retreat grants , it does not count as a dash action for certain interactions.
- - Bonus action dash available to monks at level 2. This action also requires a Ki Point.
Related items[edit | edit source]
The following items trigger an effect when using Dash:
- Boots of Arcane Bolstering - Grants two turns of
- Fleetfingers - Grants a free, special action
- Linebreaker Boots - Grants three stacks of
- Springstep Boots - Grants three stacks of
- The Speedy Lightfeet - Grants three
These items also trigger when using any of the dash variants. Other movement actions such as or do not count as dashes for these items.
Related features[edit | edit source]
- - Receive temporary hit points with the condition. Note that this does not work with Click Heels since that grants a distinct condition ().
See also[edit | edit source]
References[edit | edit source]
- ↑ The way Dash is coded, subsequent dashes replace the normal
DASHcondition withDASH_STACKEDafter the second dash andDASH_STACKED_2after the third dash. This does not support stacking dash beyond the third time so any additional dashes have no effect.