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Dash

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Dash is a basic, common action available to almost every creature. It doubles the movement speed of a creature for one turn.

Description

Cover more distance this turn: double your Movement Speed.

Properties

Cost
Action
Details
Range: Self Range: Self
Duration Icons.png Duration: 1 turn

Technical details

Ico stats.png UIDs
Shout_Dash
https://bg3.norbyte.dev/search?q=name:Shout_Dash
Shout_Dash_NPC
https://bg3.norbyte.dev/search?q=name:Shout_Dash_NPC
Shout_Dash_HookHorror
https://bg3.norbyte.dev/search?q=name:Shout_Dash_HookHorror

Condition: Dash

DashDash

Duration Icons.png Duration: 1 turn

Details[edit section | visual editor]

Stacking dashes[edit section | visual editor]

Dashing multiple times in a turn is possible with additional actions from features like Action SurgeAction Surge or HasteHaste or by using bonus action dashes like Cunning Action: DashCunning Action: Dash. When dashing multiple times, the movement bonus from DashDash stacks additively rather than multiplicatively. For example, a character with 9 m (30 ft) movement speed who dashes twice gets 9 m (30 ft) bonus movement speed added twice for a total of 27 m (90 ft) (a 3x multiplier) rather than doubling the movement speed twice (which would be a 4x multiplier). Similarly, dashing three times applies a movement speed multiplier of 4x, not 8x.

Dashing more than three times in a turn has no effect. Subsequent dashes simply do not add any additional movement speed.[1]

The special dash-like action Click HeelsClick Heels does stack multiplicatively with normal dashes. That is, dashing and using Click Heels doubles movement speed, and then doubles it again for a 4x multiplier. Dashing three times and using Click heels increases movement speed by 8x. The order of the dashes and Click Heels does not matter and the total movement speed increase is the same.

Dash variants[edit section | visual editor]

Aside from the base Dash action available to every creature, there are a number of special, cheaper dash actions available to certain classes or under certain conditions.

Related items[edit section | visual editor]

The following items trigger an effect when using Dash:

These items also trigger when using any of the dash variants. Other movement actions such as ChargerCharger or Primal StampedePrimal Stampede do not count as dashes for these items.

Related features[edit section | visual editor]

  • Aspect of the Beast: StallionAspect of the Beast: Stallion – Receive temporary hit points with the DashDash condition. Note that this does not work with Click Heels since that grants a distinct condition (Click HeelsClick Heels), nor does it work with stacked dashes since they are separate, but identically named, conditions.[1]
  • Mobile ShotMobile Shot – Requires the Dash condition (or the DisengageDisengage condition) in order to use the attack. It also only works with a single dash and not stacked dashes.

See also[edit section | visual editor]

References[edit section | visual editor]

  1. 1.0 1.1 The way Dash is coded, subsequent dashes replace the normal DASH condition with DASH_STACKED after the second dash and DASH_STACKED_2 after the third dash. This does not support stacking dash beyond the third time so any additional dashes have no effect.