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Dash
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Dash is a common action. This ability allow characters to double their movement speed.
UIDs
Spell flags
Description
Cover more distance this turn: double your Movement Speed.Properties
- Cost
Action
Technical details

Shout_Dash
Shout_Dash_NPC
Shout_Dash_HookHorror

Condition: Dash
Duration: 1 turn
- Movement Speed is doubled.
Overview[edit | edit source]
Dash is a basic, common action available to almost every creature.
Details[edit | edit source]
Stacking dashes[edit | edit source]
Dashing multiple times in a turn is possible with additional actions from features like
or or by using bonus action dashes like . When dashing multiple times, the movement bonus from stacks additively rather than multiplicatively. For example, a character with 9 m / 30 ft movement speed who dashes twice gets 9 m / 30 ft bonus movement speed added twice for a total of 27 m / 90 ft (a 3x multiplier) rather than doubling the movement speed twice (which would be a 4x multiplier). Similarly, dashing three times applies a movement speed multiplier of 4x, not 8x.Dashing more than three times in a turn has no effect. Subsequent dashes simply do not add any additional movement speed.[1]
The special dash-like action
does stack multiplicatively with normal dashes. That is, dashing and using Click Heels doubles movement speed, and then doubles it again for a 4x multiplier. Dashing three times and using Click heels increases movement speed by 8x. The order of the dashes and Click Heels does not matter and the total movement speed increase is the same.Dash variants[edit | edit source]
Aside from the base Dash action available to every creature, there are a number of special, cheaper dash actions available to certain classes or under certain conditions.
Boots of Speed.
- Dash-like bonus action granted by the - rogues at level 2. - Bonus action dash available to
- - Bonus action dash from or . Note that even though the initial cast of Expeditious Retreat grants , it does not count as a dash action for certain interactions.
- monks at level 2. This action also requires a
Ki Point.
- Bonus action dash available to
Related items[edit | edit source]
The following items trigger an effect when using Dash:
Boots of Arcane Bolstering - Grants two turns of
Fleetfingers - Grants a free, special action
Linebreaker Boots - Grants three stacks of
Springstep Boots - Grants three stacks of
The Speedy Lightfeet - Grants three
These items also trigger when using any of the dash variants. Other movement actions such as
or do not count as dashes for these items.Related features[edit | edit source]
- - Receive temporary hit points with the condition. Note that this does not work with Click Heels since that grants a distinct condition ( ).
See also[edit | edit source]
References[edit | edit source]
- ↑ The way Dash is coded, subsequent dashes replace the normal
DASH
condition withDASH_STACKED
after the second dash andDASH_STACKED_2
after the third dash. This does not support stacking dash beyond the third time so any additional dashes have no effect.