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* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes: | * The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes: | ||
** '''Give to [[Gale]] for his condition or to [[Astarion]]'''. Giving it to one of those [[Companions]] will net you approval from the one you've given it to, and disapproval from the other. Once one of said Companions obtain the book, it will be impossible to transfer it to a different party member. | ** '''Give to [[Gale]] for his condition or to [[Astarion]]'''. Giving it to one of those [[Companions]] will net you approval from the one you've given it to, and disapproval from the other. Once one of said Companions obtain the book, it will be impossible to transfer it to a different party member. | ||
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from both Astarion and Gale. | ** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from both Astarion and Gale. However it will net you approval from Karlach, Lae'zel, and Wyll if you bring them in your party. | ||
** '''Read the book for its dark secrets.''' Interact with the book and use the dialogue option to insert the {{story|Dark Amethyst}} into the oval recess to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20; certain spellcasting classes and race/class combinations may receive special options to lower these DCs). The following possible events can occur: | ** '''Read the book for its dark secrets.''' Interact with the book and use the dialogue option to insert the {{story|Dark Amethyst}} into the oval recess to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20; certain spellcasting classes and race/class combinations may receive special options to lower these DCs). The following possible events can occur: | ||
*** Failing one Saving Throw curses you with '''Whispers of Madness''' ({{Disadvantage}} on Wisdom [[Check]]s) for 50 turns. | *** Failing one Saving Throw curses you with '''Whispers of Madness''' ({{Disadvantage}} on Wisdom [[Check]]s) for 50 turns. |